June 7, 201213 yr Zane Lyon's LI profile updated SummaryA career in graphic art and interface design that has progressed into general project management and art direction, most recently for South Park: The Stick of Truth; overseeing a development team of forty-five. Experience with large and small productions, multiple publishers, and shipping titles on the 360, PS3, and PC for global territories. Strengths include a keen understanding of scheduling and budgetary constraints, proactive problem solving, and undaunted by technical challenges. Experience ------------------- Project Director Obsidian Entertainment July 2010 Edited June 7, 201213 yr by funcroc
June 8, 201213 yr Brian Menze is currently working as art director on SP:TSoT? Menze? Wouldn't that be his first project in a lead position in his entire career? Well, it's a project that fits him but still... That's a (positive) surprise. Edited June 8, 201213 yr by C2B
June 9, 201213 yr Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
June 9, 201213 yr Mitch Loidolt's LI profile updated 2D Environment & UI ArtistObsidian Entertainment September 2011 Edited June 9, 201213 yr by funcroc
June 9, 201213 yr Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. Thanks for the clarification Alvin^^.
June 9, 201213 yr Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. On a random note, I just noticed your official title is the ass prod. *giggles* "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
June 11, 201213 yr Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. On a random note, I just noticed your official title is the ass prod. *giggles* Really getting into the South Park mood there.
June 12, 201213 yr Eric Fenstermaker is the lead creative designer of SP:TSoT. Senior DesignerObsidian Entertainment April 2005
June 16, 201213 yr Mikey Dowling's LI profile updated Current: Dialogue Supervisor at Obsidian Entertainment Released Projects: - Alpha Protocol - Fallout New Vegas - Fallout New Vegas: Dead Money (DLC) - Fallout New Vegas: Honest Hearts (DLC) - Fallout New Vegas: Old World Blues (DLC) - Fallout New Vegas: Lonesome Road (DLC) - Dungeon Siege III - Dungeon Siege III: Treasures of the Sun (DLC) Currently Working On: - South Park: The Stick of Truth
June 19, 201213 yr Constant Gaw's LI profile updated Current Designer, South Park: The Stick of Truth at Obsidian Entertainment Past Designer, Dungeon Siege III & DS3 Treasures of the Sun DLC at Obsidian Entertainment Designer, Alpha Protocol at Obsidian Entertainment Designer, Neverwinter Nights 2 & NWN2: Mask of the Betrayer Expansion at Obsidian Entertainment
June 23, 201213 yr Roby Atadero's LI profile updated Current: Junior Gameplay Programmer Projects -------------- South Park: The Stick of Truth September 2011 to Present / Obsidian Entertainment [Xbox 360, PS3, PC - In Progress] Genre: RPG - Combat mini-game system. - Combat presentation (Cameras, Character Chatter, UI, Weapon SFX systems). - Create design tools for various combat systems.
July 28, 201213 yr Tyler Davis' LI profile updated Current QA Department Head at Obsidian Entertainment Past Production Analyst at Obsidian Entertainment Internal Production TCR Analyst at Obsidian Entertainment at Square Enix Credited Games: Project Gotham Racing 4, Dungeon Siege 3, South Park: The Stick of Truth, Magic The Gathering: Duels of the Planeswalkers, Bajo-Tooie, and Lode Runner. QA Department Head Obsidian Entertainment July 2012 Edited July 28, 201213 yr by funcroc
July 28, 201213 yr I find it interesting that some of the original fallout devs are making a video game with the south park creators, when both have a history of bashing scientology.
March 9, 201312 yr Joseph Bulock, lead combat designer Lead Combat Designer Obsidian Entertainment June 2012 – Present (10 months) Working on South Park: The Stick of Truth. • Design the combat pacing and aesthetic • Develop and implement core combats and boss fights • Manage the creation of all combat encounters in the game • Advise RPG system designers of impact and interactions of player class designs Jiu Jitsu Head Instructor UCI Campus Recreation September 2004 – Present (8 years 7 months) Lead Encounter Designer Obsidian Entertainment November 2009 – June 2012 (2 years 8 months) Worked on Dungeon Siege III • Design and Implement all combat encounters • Balance combats through multiple combat system revisions • Collaborate with narrative designers to ensure combat reinforced themes and atmosphere Cinematic Designer Obsidian Entertainment October 2006 – November 2009 (3 years 2 months) • Develop and implement cinematic and conversation pipeline in collaboration with programming and art • Develop and implement visual style and cinematic methodology of storytelling sequences • Communicate needs and goals of cinematic team to writers, level designers, artists, programmers, animators and producers • Plan, direct and perform motion capture • Design, implement and maintain cinematic technical and artistic standards on over one hundred scenes Production Tester Obsidian Entertainment August 2005 – October 2006 (1 year 3 months) • Find, reproduce and clarify critical bugs • Produce marketing materials including walk-throughs, screen shots and video capture • Test and track visual and technical quality of character art assets • Provide technical and qualitative feedback for level designers, system designers and producers Matthew Singh, lead producer
April 7, 201312 yr Alejandro Limon, animator Animator Obsidian Entertainment January 2013 – Present (4 months) -Character Animation -Cinematic Animation
May 29, 201312 yr Tyler Davis' LI profile updated Current QA Department Head at Obsidian EntertainmentPastProduction Analyst at Obsidian Entertainment Internal Production TCR Analyst at Obsidian Entertainment at Square Enix Credited Games: Project Gotham Racing 4, Dungeon Siege 3, South Park: The Stick of Truth, Magic The Gathering: Duels of the Planeswalkers, Bajo-Tooie, and Lode Runner. QA Department Head Obsidian Entertainment July 2012 � Present (1 month) South Park: The Stick of Truth Responsible for content control surrounding all elements within the game world. Production assistance creating tutorial documentation for milestone deliverables, internal content reviews, and relay of deliverable needs for designers, artists, and programmers. Creation of Test Plans, Test Cases, management of internal QA as well as direct communications with off-site QA teams. Daily build Approvals running through content and internal tools, and open discussions with team leads to help pin-point areas of concern. Production Analyst Obsidian Entertainment September 2011 � July 2012 (11 months) South Park Responsible for content control surrounding RPG elements, combat, level creation, items, and equipment within the game world. QA test plan and step plan document creation, tutorial documentation for milestone deliverables, and review as well as relay deliverable needs for designers, artists, and programmers. Design documents have also been created to help with creative content generation for quests, items, and RPG elements. Internal Production TCR Analyst at Obsidian Entertainment Square Enix January 2011 � September 2011 (9 months) TCR/TRC On Site Tester for Dungeon Siege III I was Responsible for addressing Technical Certification Requirement violations on the Xbox 360 to Producers and developers. Other key objectives included writing test plans for systems as they came online and obtain updates from external QA on game status followed by a delivery of hotlist issues to PMs. It's Me!
June 4, 201312 yr Carther Thomas Design Intern (Switched from Production on P:E to SP) http://www.linkedin.com/profile/view?id=200696311&snapshotID=63781507&authType=name&authToken=ESey&trk=EML_nus_prof-FBackfillKafkaConsumer&ut=3VC509bfX0w5M1 Edited June 4, 201312 yr by C2B
December 15, 201312 yr Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. On a random note, I just noticed your official title is the ass prod. *giggles* Really getting into the South Park mood there. If only we had audio recordings of some of the meetings for this project XD
December 15, 201312 yr Does anyone know if they still need anyone to join the development team? I'm not trying to apply or anything but it seems that this would be an amazing job to have for someone who develops games/etc.
December 15, 201312 yr Does anyone know if they still need anyone to join the development team? I'm not trying to apply or anything but it seems that this would be an amazing job to have for someone who develops games/etc. http://www.obsidian.net/jobs/open-positions This is our jobs postings page. If you feel you have the skills for any of these positions please feel free to apply! We're always looking for enthusiastic and talented individuals to help us make our games.
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