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Zane Lyon's LI profile updated

 

Summary

A career in graphic art and interface design that has progressed into general project management and art direction, most recently for South Park: The Stick of Truth; overseeing a development team of forty-five. Experience with large and small productions, multiple publishers, and shipping titles on the 360, PS3, and PC for global territories. Strengths include a keen understanding of scheduling and budgetary constraints, proactive problem solving, and undaunted by technical challenges.

 

Experience

-------------------

Project Director

Obsidian Entertainment

July 2010

Edited by funcroc
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Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. :)

Let me get back to sleeping. I'm tired...

Avatar made by Jorian Drake

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Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. :)

 

Thanks for the clarification Alvin^^.

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Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. :)

 

On a random note, I just noticed your official title is the ass prod. *giggles*

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. :)

 

On a random note, I just noticed your official title is the ass prod. *giggles*

 

Really getting into the South Park mood there.

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Mikey Dowling's LI profile updated

 

Current: Dialogue Supervisor at Obsidian Entertainment

 

Released Projects:

- Alpha Protocol

- Fallout New Vegas

- Fallout New Vegas: Dead Money (DLC)

- Fallout New Vegas: Honest Hearts (DLC)

- Fallout New Vegas: Old World Blues (DLC)

- Fallout New Vegas: Lonesome Road (DLC)

- Dungeon Siege III

- Dungeon Siege III: Treasures of the Sun (DLC)

 

Currently Working On:

- South Park: The Stick of Truth

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Roby Atadero's LI profile updated

 

Current: Junior Gameplay Programmer

 

Projects

--------------

South Park: The Stick of Truth

September 2011 to Present / Obsidian Entertainment

[Xbox 360, PS3, PC - In Progress]

Genre: RPG

 

- Combat mini-game system.

- Combat presentation (Cameras, Character Chatter, UI, Weapon SFX systems).

- Create design tools for various combat systems.

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  • 4 weeks later...

Tyler Davis' LI profile updated

Current

  • QA Department Head at Obsidian Entertainment

Past

  • Production Analyst at Obsidian Entertainment
  • Internal Production TCR Analyst at Obsidian Entertainment at Square Enix

 

Credited Games: Project Gotham Racing 4, Dungeon Siege 3, South Park: The Stick of Truth, Magic The Gathering: Duels of the Planeswalkers, Bajo-Tooie, and Lode Runner.

 

 

QA Department Head

Obsidian Entertainment

July 2012

Edited by funcroc
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  • 7 months later...

Joseph Bulock, lead combat designer

 

Lead Combat Designer
Obsidian Entertainment
June 2012 – Present (10 months)
 
Working on South Park: The Stick of Truth.
• Design the combat pacing and aesthetic
• Develop and implement core combats and boss fights
• Manage the creation of all combat encounters in the game
• Advise RPG system designers of impact and interactions of player class designs
 
 
Jiu Jitsu Head Instructor
UCI Campus Recreation
September 2004 – Present (8 years 7 months)
 
 
Lead Encounter Designer
Obsidian Entertainment
November 2009 – June 2012 (2 years 8 months)
 
Worked on Dungeon Siege III
• Design and Implement all combat encounters
• Balance combats through multiple combat system revisions
• Collaborate with narrative designers to ensure combat reinforced themes and atmosphere
 
 
Cinematic Designer
Obsidian Entertainment
October 2006 – November 2009 (3 years 2 months)
 
• Develop and implement cinematic and conversation pipeline in collaboration with programming and art
• Develop and implement visual style and cinematic methodology of storytelling sequences
• Communicate needs and goals of cinematic team to writers, level designers, artists, programmers, animators and producers 
• Plan, direct and perform motion capture
• Design, implement and maintain cinematic technical and artistic standards on over one hundred scenes
 
 
Production Tester
Obsidian Entertainment
August 2005 – October 2006 (1 year 3 months)
 
• Find, reproduce and clarify critical bugs
• Produce marketing materials including walk-throughs, screen shots and video capture 
• Test and track visual and technical quality of character art assets
• Provide technical and qualitative feedback for level designers, system designers and producers

 

Matthew Singh, lead producer

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  • 4 weeks later...
  • 1 month later...

Tyler Davis' LI profile updated

Current

  • QA Department Head at Obsidian Entertainment
Past
  • Production Analyst at Obsidian Entertainment
  • Internal Production TCR Analyst at Obsidian Entertainment at Square Enix

Credited Games: Project Gotham Racing 4, Dungeon Siege 3, South Park: The Stick of Truth, Magic The Gathering: Duels of the Planeswalkers, Bajo-Tooie, and Lode Runner.

 

 

QA Department Head

Obsidian Entertainment

July 2012 � Present (1 month)

South Park: The Stick of Truth

 

Responsible for content control surrounding all elements within the game world. Production assistance creating tutorial documentation for milestone deliverables, internal content reviews, and relay of deliverable needs for designers, artists, and programmers.

Creation of Test Plans, Test Cases, management of internal QA as well as direct communications with off-site QA teams.

Daily build Approvals running through content and internal tools, and open discussions with team leads to help pin-point areas of concern.

 

Production Analyst

Obsidian Entertainment

September 2011 � July 2012 (11 months)

South Park

 

Responsible for content control surrounding RPG elements, combat, level creation, items, and equipment within the game world. QA test plan and step plan document creation, tutorial documentation for milestone deliverables, and review as well as relay deliverable needs for designers, artists, and programmers. Design documents have also been created to help with creative content generation for quests, items, and RPG elements.

 

Internal Production TCR Analyst at Obsidian Entertainment

Square Enix

January 2011 � September 2011 (9 months)

TCR/TRC On Site Tester for Dungeon Siege III

 

I was Responsible for addressing Technical Certification Requirement violations on the Xbox 360 to Producers and developers. Other key objectives included writing test plans for systems as they came online and obtain updates from external QA on game status followed by a delivery of hotlist issues to PMs.

 

 

It's Me!

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  • 6 months later...

 

 

Nope, Brian has been a lead on many of the projects. Being an amazing senior artist has also allowed him to participate on discussions on pretty much every project, so this is just more of a formal title for him. original.gif

On a random note, I just noticed your official title is the ass prod. *giggles*

 

Really getting into the South Park mood there.

 

 

If only we had audio recordings of some of the meetings for this project XD

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Does anyone know if they still need anyone to join the development team? I'm not trying to apply or anything but it seems that this would  be an amazing job to have for someone who develops games/etc.

http://www.obsidian.net/jobs/open-positions

 

This is our jobs postings page.  If you feel you have the skills for any of these positions please feel free to apply!  We're always looking for enthusiastic and talented individuals to help us make our games.

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