FireStorm132 Posted November 2, 2011 Posted November 2, 2011 All Ive been able to consider in my Fallout experience has been the extent to which a multiplayer aspect of Fallout 3 and New Vegas could be pretty sweet. Lets get one thing straight right away, we need to keep it minimal. None of this Call of Duty (15+ players) BS, but a coinsiding story environment. Im talking 2 people, one wasteland. Picture that the entire time youre exploring the different places around the Wasteland, you could either have a Multiplayer companion helping you through Deathclaws, Cazadores, and Mirelurks. Or, you could have a rival across the map working towards intersecting story portions where they try to bust your skull. Think of all the crazy stuff you could do. Example: One persons on top of Tenpenny Tower with the Experimental MIRV, other starts at megaton. GOOD LUCK! How far will the make it before theyre going in 32 directions at once? Wait..Wait! So the question I'm posing is, If an upcoming Fallout title were to release a Mutually beneficial Wasteland for you and a fellow gamer, What do you want to see from it?
Tale Posted November 2, 2011 Posted November 2, 2011 Went ahead and moved this to computer and console. I'd want them to keep it simple. Only the host can do quests so they don't have to worry about states. But the client can keep XP. Loot could be a concern. Depending on how the developers felt about item duplication. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Prosper Posted November 3, 2011 Posted November 3, 2011 (edited) Went ahead and moved this to computer and console. I'd want them to keep it simple. Only the host can do quests so they don't have to worry about states. But the client can keep XP. Loot could be a concern. Depending on how the developers felt about item duplication. hey this is actually up my curve. without changing the game, we are looking at direct p2p and like Tale said, the host would be the captian. several times i wanted to go back and make a 007/perfect dark like game level that had the multiplayer functionality. Teams would even be setup and you could find items fight/win. what i just described above could be done and work very well. but when you want the single player game itself to be adapted for more than 1 guy it becomes complicated. i would rather Bethesda fund me through a paypal donation of a few thousand, then i could work really hard with a team to seamlessly add game-wide multiplayer. and probably some unique locations as well. but that is not going to happen. if it does, it will be with my own money after i sell my indie game. OP find vaultmp. it is a solid code base targeting oblivion, fallout 3, and new vegas. * the servers let can be capped any way you want. from 2 up to 32. Edited November 3, 2011 by Prosper redacted
Walsingham Posted November 3, 2011 Posted November 3, 2011 To be brutally honest _I_ don't think you're serious. And if I don't neither Obsidian nor Bethesda are going to. If they want to do MP then they can and will pay for a proven talent to do it. If you really are serious you should go to a smaller indie developer and prove your chops there. If you're not serious then stop spamming the board. Some folks genuinely do come here to get noticed, and you're making life harder for them. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Prosper Posted November 3, 2011 Posted November 3, 2011 To be brutally honest _I_ don't think you're serious. And if I don't neither Obsidian nor Bethesda are going to. If they want to do MP then they can and will pay for a proven talent to do it. If you really are serious you should go to a smaller indie developer and prove your chops there. If you're not serious then stop spamming the board. Some folks genuinely do come here to get noticed, and you're making life harder for them. For you to deliver the consequence without knowing what assumption to make, makes you not serious. But that is your role on this forum. To do the very thing you want so desperately the rest of us to believe about the real creatives. How about you watch my videos? I am not committed , there is a big difference. Also your wise ass needs to get some reality in to check, because as far as things go i gave the most worthwhile post anyone could expect for a topic like FALLOUT MP. we could go on and on about how things could be done. but i can make it come true, where as you are completely out of line. It wasn't skepticism you had here, but out right judgmental entitlement. redacted
Rosbjerg Posted November 3, 2011 Posted November 3, 2011 Settle down kids.. Coop could be great in Fallout, or have a friend/player control an NPC and choose interactions with the host. Fortune favors the bald.
Walsingham Posted November 4, 2011 Posted November 4, 2011 *shrug* I was being nice. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
CoM_Solaufein Posted November 4, 2011 Posted November 4, 2011 No. Just no. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Gorgon Posted November 4, 2011 Posted November 4, 2011 Fallout would make a good MMO I think, the only problem is that most MMOs seem to suck because of the treatment they are given during production. They rely too much on the players creating content among themselves, NPC interaction is typically crude, Hubs are just a collection of functions, quest, traders etc. Attempts to make the setting really interesting usually don't survive the process. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Rosbjerg Posted November 4, 2011 Posted November 4, 2011 Fallout would make a good MMO I think, the only problem is that most MMOs seem to suck because of the treatment they are given during production. They rely too much on the players creating content among themselves, NPC interaction is typically crude, Hubs are just a collection of functions, quest, traders etc. Attempts to make the setting really interesting usually don't survive the process. I think it's because it the worst of both worlds - I tried an MMO where the users where the only ones to create any content.. the cities, towns etc was all build and maintained by players, who elected politicians, gave each other quests and roleplayed. It was a very ugly game however, so I stopped playing, but it worked. Fortune favors the bald.
Prosper Posted November 4, 2011 Posted November 4, 2011 (edited) Settle down kids..EDIT: I submitted a kickstarter project. a 2 player cooperative play for New Vegas, but with all content relating to quests, story line, and even level design rewritten to best fit. I hope you and others that may have worked on New Vegas will throw un your two cents once in a while so the quest shape up. Edited November 4, 2011 by Prosper redacted
Rosbjerg Posted November 4, 2011 Posted November 4, 2011 a 2 player cooperative play for New Vegas, but with all content relating to quests, story line, and even level design rewritten to best fit. I hope you and others that may have worked on New Vegas will throw un your two cents once in a while so the quest shape up. Sorry to disappoint but I'm not a developer (unless I misunderstood, in which case never mind). Problem with writing the quests, story line and level design to 2 players is that you force the game to played in coop - and while most gamers have gamer friends, I doubt it'll sell as well as a pure singleplayer game. Fortune favors the bald.
Prosper Posted November 4, 2011 Posted November 4, 2011 a 2 player cooperative play for New Vegas, but with all content relating to quests, story line, and even level design rewritten to best fit. I hope you and others that may have worked on New Vegas will throw un your two cents once in a while so the quest shape up. Sorry to disappoint but I'm not a developer (unless I misunderstood, in which case never mind). Problem with writing the quests, story line and level design to 2 players is that you force the game to played in coop - and while most gamers have gamer friends, I doubt it'll sell as well as a pure singleplayer game. it isn't my game to sell. just an experiment. something good will come of this. even if obsidian employees have their hands full. btw i did submit the kickstarter. redacted
Tale Posted November 4, 2011 Posted November 4, 2011 I forsee Bethesda taking issue with the kickstarter. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Prosper Posted November 4, 2011 Posted November 4, 2011 (edited) I forsee Bethesda taking issue with the kickstarter. In the application I sent them, I pretty much outright declared what I had done for Fallout 3. I will be receiving donations for me to do myproject (modding on steroids) but this is not to sell the game as Prosper Vegas. We are talking at best a loader & dll then your typical esp/esms. I will be adding new content where I feel it would liven up the cooperative experience. If they have a serious issue they have my phone number. Edited November 4, 2011 by Prosper redacted
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