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Posted

We do know what these classes are. They're prestige classes. Unless they change the definition of prestige classes in KOTOR2; I think my assumption works just fine. As for the specifcis of the classes themsleves; who knows.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Well, we'll just have to wait and see. :rolleyes:

 

I think K2 is going to highlight the difference between classes.

 

I doubt we'll get just a few extra powers or +2 to armour class. A prestige class should be special, and even more-so considering there's far less classes in KotOR to worry about.

Posted

I hope they have better rules implementation.

 

The prestige classes really won't be more than fluff without proper implementation

Posted
from Computer Gaming World

 

Title: The Sith Lords

 

Plays 5 years after first game,you are an outcast Jedi returning back home,the Republic is about to collapse.

 

Dantooine's Jedi Temple is in ruins

 

Revan and HK47 are back,as well as Ebon Hawk and some other characters

 

Revan not joinable NPC

 

You CANT use you old character in KOTOR2

 

Same engine as first part

 

New Prestige classes

 

Release February 2005

I really hope the fattened part in the quote isn't true!!

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
I really hope the fattened part in the quote isn't true!!

What do you mean? The same engine?

 

Hmm, that's a small price to pay for a sequel that took 2 years instead of 4.

 

Don't get me wrong, I'm a graphics whore, but I think the Odyssey engine is good, and Obsidian have optimized it a bit for the sequel (if rumors are true of course).. What that means exactly I'm not sure, but we're not likely to get a Kotor game that requires pixel/vertex shaders any time soon... unless they license a brand new engine.

Posted

If you can *jump* in the sequel I'd consider that an improvement. Do you really need to walk around a step that is at most 6 inches high?

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