Flouride Posted July 27, 2010 Posted July 27, 2010 Yeah, look at those rectangular hands and textures-on-the-table operating items. /care They are only trailers with no actual gameplay/screenshots. In the end it doesn't matter at all how bad or good looking your teaser trailer is if the game just sucks some swedish *** (no offence swedes). Hate the living, love the dead.
WorstUsernameEver Posted July 27, 2010 Posted July 27, 2010 /care They are only trailers with no actual gameplay/screenshots. In the end it doesn't matter at all how bad or good looking your teaser trailer is if the game just sucks some swedish *** (no offence swedes). True, but a badly done teaser isn't exactly something that is going to generate a lot of hype.
Flouride Posted July 27, 2010 Posted July 27, 2010 True, but a badly done teaser isn't exactly something that is going to generate a lot of hype. In the end no one will remember one teaser trailer if overall the marketing campaing is well done. Hate the living, love the dead.
WorstUsernameEver Posted July 27, 2010 Posted July 27, 2010 True, but a badly done teaser isn't exactly something that is going to generate a lot of hype. In the end no one will remember one teaser trailer if overall the marketing campaing is well done. But getting the teaser right too doesn't harm anyone.
HoonDing Posted July 27, 2010 Posted July 27, 2010 (edited) One of the refinements we are making to this system for Dungeon Siege III is that we are having each of these decisions have a short term, mid-term and long term affect on the game. So, you'll see the effects of your decisions constantly as you play through to the end. Sounds good, as long as gameplay doesn't suffer from all these story 'gimmicks'. Story isn't what the bulk of players play Dungeon Siege for. Anyway, it sounds as if gameplay mimics Sacred 2, which can't be bad in my book. Edited July 27, 2010 by virumor The ending of the words is ALMSIVI.
Siamese Cat Posted July 28, 2010 Posted July 28, 2010 If you are unhappy with the additional features by Obsidian, you will have much better luck with Diablo III since it's them who established the ARPG genre, after all.
WorstUsernameEver Posted July 28, 2010 Posted July 28, 2010 Sounds good, as long as gameplay doesn't suffer from all these story 'gimmicks'. Story isn't what the bulk of players play Dungeon Siege for. It won't hurt if they manage to get people in for the story too, though.
Siamese Cat Posted July 28, 2010 Posted July 28, 2010 In PnP, the gameplay that repeats killing enemies/looting items is regarded as most primitive sessions and the youngest group enjoy it. However, Blizzard, somehow, made it popular even among adults in CRPG. I can only tell that they appear to be good at making their games addictive, if you ask me. And look at their sales! Many companies tried to copy their formula and some managed to be successful but only at lesser levels. So, probably it is wise of Obsidian to try not to even pretend they are Blizzard and give their best shot with what they are good at especially at a time like this when they are going to release a new version.
SirPetrakus Posted July 28, 2010 Posted July 28, 2010 You know ... we all expected there'd be a CGI teaser trailer that would show virtually nothing about the game. But not the magic tree with the magic roots again. =(
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