July 8, 201015 yr A million copies isn't that much this day and age. Maybe 10 years ago. A million copies might not be huge success, but is success nonetheless. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
July 8, 201015 yr Obviously it depends on the budget and the expectations. Activision would probably not be happy with MW2 selling only a million copies.
July 8, 201015 yr Of course, but I very much doubt any Obsidian game's budget is anywhere near MW2's. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
July 8, 201015 yr Indeed, but using arbitrary yardsticks like one million without knowing anything else won't get us anywhere.
July 8, 201015 yr If KOTOR sold 1,58 million copies it's a good result. RtwP rpgs don't sell that much anyway, and considering it was a game with supertroubled development, churned out quickly because LucasArts was getting greedy (not that Obsidian is faultless, considering they agreed with a deadline they obviously couldn't meet, but hey, maybe they really believed they could've patched it later), if you're excluding some really big successes like Dragon Age : Origins (it had an incredibly big marketing and some huge hype behind it). Not an overwhelmingly good result, considering we're talking about the sequel of an impressively rated game, with an already done engine and all that stuff, but a good result nonetheless, and I remember the numbers for NWN2 being quite good too, otherwise I don't really understand why Atari would fund 2 expansions + an adventure pack. Still, it all comes down to 'I think I remember' 'if the numbers are right' etc... I can't really make good judgments without reliable sales data.
July 8, 201015 yr I dug up SEGA's parent company's financial year report and they do indeed publish game sales, so we should get Alpha Protocol's sales whenever they release the next quarterly report(I guess).
July 11, 201015 yr Hopefully they go down that japanese manga path so I can quit cold turkey and be done with games once and for all. J.
July 11, 201015 yr If KOTOR sold 1,58 million copies it's a good result.RtwP rpgs don't sell that much anyway, and considering it was a game with supertroubled development, churned out quickly because LucasArts was getting greedy (not that Obsidian is faultless, considering they agreed with a deadline they obviously couldn't meet, but hey, maybe they really believed they could've patched it later), if you're excluding some really big successes like Dragon Age : Origins (it had an incredibly big marketing and some huge hype behind it). Not an overwhelmingly good result, considering we're talking about the sequel of an impressively rated game, with an already done engine and all that stuff, but a good result nonetheless, and I remember the numbers for NWN2 being quite good too, otherwise I don't really understand why Atari would fund 2 expansions + an adventure pack. Still, it all comes down to 'I think I remember' 'if the numbers are right' etc... I can't really make good judgments without reliable sales data. I think the term you are looking for is "If my memory serves..." A high lore skill will automatically identify a magical item as it enters your inventory.
July 20, 201015 yr the article didn't mention that I said FF Tactics too >< Who wouldn't like to work on the best Final Fantasy game ever created. Until now all other FF have yet to reach its epicness.
July 20, 201015 yr Tactics Ogre: The Knight of Lodis > Final Fantasy Tactics I did say best FF story, TO is also good...sad that there are no more games like them.
July 20, 201015 yr There is FFTA2 and a handful of weird Japanese SRPGs like Disgaea. FFTA and FFTA2 are crap compared to FFT: War of The Lions. Disgaea really let itself go in this last intalment and with NIS losing almost 96% of its value this current year we will see what the "exiting" stuff that they said they will to for the 4th one.
July 20, 201015 yr Obviously you're on top of things. So, how about that badly animated, choice based Chrono Trigger with influenceable characters?
July 20, 201015 yr Obviously you're on top of things. So, how about that badly animated, choice based Chrono Trigger with influenceable characters? Do you mean Chrone Cross? Well the opening song was good
July 21, 201015 yr Tactics Ogre: The Knight of Lodis > Final Fantasy Tactics Tactics Ogre: Let Us Cling Together > Tactics Ogre: The Knight of Lodis > Final Fantasy Tactis > many other things > Final Fantasy Tactics Advance While I love this particular style of game, I got frustrated with the NIS games I played - not only do you have to level up the characters, but the spells, skills, weapons and armor? It was a bit much for me. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
July 21, 201015 yr Tactics Ogre: The Knight of Lodis > Final Fantasy Tactics Tactics Ogre: Let Us Cling Together > Tactics Ogre: The Knight of Lodis > Final Fantasy Tactis > many other things > Final Fantasy Tactics Advance While I love this particular style of game, I got frustrated with the NIS games I played - not only do you have to level up the characters, but the spells, skills, weapons and armor? It was a bit much for me. FFTA NEVER existed there is no game with that name...must not remember the soul crushing disapointment when first played it
July 22, 201015 yr the article didn't mention that I said FF Tactics too >< You mean use the setting or make a FF Tactics-esque game? I'd love to do either.
July 22, 201015 yr the article didn't mention that I said FF Tactics too >< You mean use the setting or make a FF Tactics-esque game? I'd love to do either. On an handheld maybe? I'd love to see a game that focuses on the meat (tactical gameplay) instead of super shiny graphics.
July 22, 201015 yr On an handheld maybe? I'd love to see a game that focuses on the meat (tactical gameplay) instead of super shiny graphics.Like this one? According to Famitsu, it seems that Square Enix lets the original team remake Tactics Ogre: Let Us Cling Together. The info originally came from funcroc (What a surprise! ). You can see the old characters such as Powells and Vice as well as a new character called Raveness Loscaerion (the girl with a pole weapon), a female knight who serves Duke Ronway. Likewise, there seems to be added content such as side stories and more detailed descriptions about characters' feelings and motivations. While they keep the core game system, they add new gameplay factors, too. BTW, I couldn't but notice a new release of Wizardry... I wonder if they are going to release English version or not, though. In any case, there seem to be quite opportunities for the revival of old formats in handhelds/web-based services.
July 22, 201015 yr BTW, I couldn't but notice a new release of Wizardry... I wonder if they are going to release English version or not, though. In any case, there seem to be quite opportunities for the revival of old formats in handhelds/web-based services. Wizardry has always been a beloved franchise in Japan, they've done a lot of upgraded ports of the game, a PS2 game which from what I've heard was actually quite good (and had certainly a better and cleaner art direction than the awful one of Wiz 8, though I know most won't agree with me) and there's also another title that's been developed for next-gen (though we should actually call them 'now-gen' but let's leave this semantics debate to some other topics) consoles.
July 22, 201015 yr Obsidian and Square really need to get together making a handheld RPG or two. I'd probably even buy it if it has some anime flair (for the Japanese market). Probably. See how desperate I am? Edited July 22, 201015 yr by Morgoth Rain makes everything better.
July 22, 201015 yr BTW, I couldn't but notice a new release of Wizardry... I wonder if they are going to release English version or not, though. In any case, there seem to be quite opportunities for the revival of old formats in handhelds/web-based services. Wizardry has always been a beloved franchise in Japan, they've done a lot of upgraded ports of the game, a PS2 game which from what I've heard was actually quite good (and had certainly a better and cleaner art direction than the awful one of Wiz 8, though I know most won't agree with me) and there's also another title that's been developed for next-gen (though we should actually call them 'now-gen' but let's leave this semantics debate to some other topics) consoles. I liked Wizardry: Tale of a Forsaken Land "okay". Its battle system was superior to Wiz8 IMO, but it had its own sorta weird elements I didn't like. Still I enjoy games of its type and wish more would come out (I've been slowly working through Class of Heroes for a few months off and on). Am excited about Tactics Ogre remake, never though I'd see the day to be honest. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
July 22, 201015 yr Obsidian and Square really need to get together making a handheld RPG or two. I'd probably even buy it if it has some anime flair (for the Japanese market). Probably. See how desperate I am? I still think Obs could make great visual novels. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Create an account or sign in to comment