Alpha Posted June 10, 2010 Posted June 10, 2010 Don't you think they should have the red dot to show where you are aiming ? I would like that something like in Hitman BM.
thufirhawat333 Posted June 10, 2010 Posted June 10, 2010 Nope. It's the same old debate again. Alpha Protocol's combat system is character-based while Hitman's is player-based. These accessories are helping Mike to aim - If there were a clear graphical sign every moment where you're aiming, it would make the aiming player based. Which is not the way the game was designed.
Tigranes Posted June 11, 2010 Posted June 11, 2010 You do know where exactly you're aiming. It's just a circle, not a dot. Unless you do critical strike, which you'll do a lot of the time anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Tigranes Posted June 11, 2010 Posted June 11, 2010 You do know where exactly you're aiming. It's just a circle, not a dot. Unless you do critical strike, which you'll do a lot of the time anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
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