June 10, 201015 yr Don't you think they should have the red dot to show where you are aiming ? I would like that something like in Hitman BM.
June 10, 201015 yr Nope. It's the same old debate again. Alpha Protocol's combat system is character-based while Hitman's is player-based. These accessories are helping Mike to aim - If there were a clear graphical sign every moment where you're aiming, it would make the aiming player based. Which is not the way the game was designed.
June 11, 201015 yr You do know where exactly you're aiming. It's just a circle, not a dot. Unless you do critical strike, which you'll do a lot of the time anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
June 11, 201015 yr You do know where exactly you're aiming. It's just a circle, not a dot. Unless you do critical strike, which you'll do a lot of the time anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)