LookAndRoll Posted June 1, 2010 Posted June 1, 2010 Any chance to see this in a patch?? I mean, I know consoles are limited, that's why I have a PC.
0 player1 Posted June 8, 2010 Posted June 8, 2010 I doubt it. Seems like a too much work for a patch, considering that current save system doesn't save full game state (enemy position, crouch/stand state and some other stuff), but only critical info. Spell Fixes compilation for Neverwinter Nights 2, as well as my other submissions for this great game.
0 Akka Posted June 8, 2010 Posted June 8, 2010 Well, they should. The checkpoint system completely ruins the game - at least for me. It should be the very basics of any save system on a computer. That's a requirement, not an option.
0 AnjyBelle Posted July 27, 2010 Posted July 27, 2010 agreed the save system sux ass It's really hard to understand such descisions. Either I make something right or I don't make it at all. When they want to have the PC-community as customers they REALLY should make PC-games with at least the most common features. But perhaps I'm just an ignorant. Could it be, that the implementation of a save-feature into a console-portation requires really so much additional work?
0 Oner Posted July 27, 2010 Posted July 27, 2010 The game uses checkpoints to discourage C&C metagaming. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
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LookAndRoll
Any chance to see this in a patch??
I mean, I know consoles are limited, that's why I have a PC.
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