May 13, 201015 yr The game includes many levels that don't involve combat, and you do in fact do one of these in a Roman cafe in the afternoon. !!! Awesome!
May 13, 201015 yr Author I'm watching the 1up 'game night' thingy. I'd have hoped a little bit more polish was put in the game, but it's looking pretty good. I also got the impression that the pistol wasn't that precise (I'm curious if you can begin the game with tranquilizer and stuff like that or if I'll have to resort to non-lethal takedowns.. I might think about taking a few ranks in martial arts).
May 13, 201015 yr I'm wondering about my first playthrough... will I take the stealth and pacifist road, with a focus on Stealth, Sabotage and Technical Aptitude, or will I go the opposite and make some sort of Rambo with SMG, Assault Rifle and Toughness brought to the top?
May 13, 201015 yr I don't think the pacifist thing (if you really go for not killing anyone) is a sort of developed path through the game, just something that they discovered that it was indeed possible. Personally I believe you're gonna be in for a very hard (and possibly frustrating) time if you do that on the first playthrough. But what do I know? Something that the 1up vid succeeded in doing for me was that it got me interested in the Rambo route. I wasn't interested in doing a combat playthrough at all earlier but I think the action looks genuinely fun (if a bit unpolished in terms of enemy behaviour). But yeah, I still think I'll go for Stealth, pistols and sabotage for my first run. That or I might take the stealth class (whatever it's called) and have the Martial Arts instead of sabotage, punching people around looked fun as well. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
May 13, 201015 yr Author That's exactly why it sounds so appealing : the 13-years old that's in me wants to brag about how I beat the game 'OMG!!11!! WITUT KILLIN ANY1!!!11'
May 13, 201015 yr Something that the 1up vid succeeded in doing for me was that it got me interested in the Rambo route. I wasn't interested in doing a combat playthrough at all earlier but I think the action looks genuinely fun (if a bit unpolished in terms of enemy behaviour).Gears of War's AI wasn't better (except maybe their aim), I still found it fun. Aaaanyway, I'd like to know how the "codec" chats are supposed work in this game. Mike is standing 1,5 meters from Nasri, talking with Westridge about how he plans to manipulate Nasri into leading him to Shaheed and the guy doesn't notice? Or is it Gameplay and Story segregation? Edited May 13, 201015 yr by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr Author I'm warming up to the level design, it looks like there's quite a bit of freedom in how you approach your objectives, from a pure gameplay pov and not just 'you have this/and this/and this choices, now go through all that linear level to reach them'. That makes me happy. Also the comment on the shooting mechanics feels pretty positive, after all, I doubted Obsidian would have got it completely right on their first action-rpg but the combat looks A LOT better than Mass Effect's, and... I had fun with it. Anyway... why didn't they just turn the brightness up?! The guy has a lot of problems because he can't see anything... ANOTHER EDIT YAY : It looks like what they were saying (was it Matthew Rorie?) about checkpoint being abundant is quite true : it's almost impossible to notice that they're actually reloading from checkpoints, and this will probably limit the classic 'save scumming' quite a bit. Edited May 13, 201015 yr by WorstUsernameEver
May 13, 201015 yr I don't think the pacifist thing (if you really go for not killing anyone) is a sort of developed path through the game, just something that they discovered that it was indeed possible. Personally I believe you're gonna be in for a very hard (and possibly frustrating) time if you do that on the first playthrough. The "pacifist" path might not have been thought-out from the beginning except perhaps for some specific parts (the Rome thing comes to mind) but I'm pretty sure that the "non-lethal" path was thought-out and developed. I wonder how Nasri would react if you reach him without killing anyone in his facility...
May 13, 201015 yr Factions Trailer I found this hilarious. Edited May 13, 201015 yr by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr Pretty fun stuff, hehe. Wish they had presented some of the motivations or what they're about though. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
May 13, 201015 yr No, the whole concept of He hates him who wants him who hunts him who in turn is out for him etc. Reminds me of Guy Ritchie movies. Music is awesome too. Edited May 13, 201015 yr by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr Author I personally didn't find particularly funny or well-done, but at least we had a look on some of the factions. ....Mr. House seemed like a much better attempt at humour to me.
May 13, 201015 yr I could see the humour it was aiming for.. did put a light smile on my face.. but the music was a bit jarring for it. Still, whets the appetite for the different groups you might encounter in a couple of weeks.. "Cuius testiculos habeas, habeas cardia et cerebellum."
May 13, 201015 yr Still, whets the appetite for the different groups you might encounter in a couple of weeks. Why did you have to remind me? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr I don't know if it was trying to be funny or not but I think it encapsulated that whole "oh god, everyone is trying to kill each other" in a funny (in a good way) manner. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
May 13, 201015 yr Alvin, could you clarify something for me? We're told there are four hubs. The first act of the game is in Saudi Arabia, and after we're done there the hubs open up. Are there 4 hubs (as in, do we get more missions in SA), or does SA in the first act count as one hub? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr Saudi is indeed counted as one of the hubs. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
May 13, 201015 yr Saudi is indeed counted as one of the hubs.Awww. Thanks for the answer. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
May 13, 201015 yr Author So Saudi Arabia, Rome, Moscow and Taiwan (I hope I'm remembering correctly) ? Plus, possibly, some mysterious end location inevitably set in the US?
May 13, 201015 yr So Saudi Arabia, Rome, Moscow and Taiwan (I hope I'm remembering correctly) ?Plus, possibly, some mysterious end location inevitably set in the US? June 1st can't come soon enough. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
May 13, 201015 yr Author So Saudi Arabia, Rome, Moscow and Taiwan (I hope I'm remembering correctly) ?Plus, possibly, some mysterious end location inevitably set in the US? June 1st can't come soon enough. May 28th for us europeans.
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