Nihilus5078 Posted January 3, 2010 Posted January 3, 2010 (edited) This may seem like a silly question to ask but, which one is better. Stasis Field Advantages: Works best on a light side or neutral character Has a better save Can immobilize multiple targets Stasis Field Disadvantages: Costs more Force Points Have to wait until level 15 to get it Easier to save against Doesn't last as long Insanity Advantages: Works best on a Dark Side or Neutral character Harder to save against Lasts longer Can immobilize multiple targets Can be acquired at Level 12 Less Force Points Insanity Disadvantages: More affected by light side alignment than Stasis Field used by Dark Side character Has a worse save Also, what about Death Field and Storm. Storm Advantages: Does more damage Harder to save against Less Force Points Storm Disadvantages: Restricted by Armor Must be obtained at Level 18 Doesn't heal Death Field Advantages: Damages and Heals Works on multiple targets Death Field Disadvantages: Easier to save againt More Force Points Must be obtained at level 18 Restricted by Armor Edited January 3, 2010 by Nihilus5078
HoonDing Posted January 4, 2010 Posted January 4, 2010 Insanity & Force Storm are better. Force Storm kills an entire room of enemies, Insanity disables an entire room. Both require Will saves, hence most enemies won't save against it. The ending of the words is ALMSIVI.
refuse Posted January 4, 2010 Posted January 4, 2010 I don't really think there is much of a difference between Stasis Field and Insanity, especially after you hit Level 25. The choice between the two is purely down to what sort of path you want to take (LS or DS) and to save FPs. I'd say Insanity is marginally better since you can affect multiple targets a lot sooner than the light side option. Death-field looses hands down compared to the lightning storm. I almost never bother with it since the vitality you might gain from using it is little, compared to what you can get from using master heal or some of the stronger medpacs.
WILL THE ALMIGHTY Posted January 5, 2010 Posted January 5, 2010 Eh, unfortunately the Dark Side Powers are always more effective. The Light Side powers are usually buffs and they're either ineffective or the fight is over when you've finally applied them. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
I want teh kotor 3 Posted January 8, 2010 Posted January 8, 2010 (edited) I tend to like insanity because you spend the game fighting DS characters, but I usually don't use either... And Storm. Most definitely. Edited January 8, 2010 by I want teh kotor 3 In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
kingofsquid Posted January 18, 2010 Posted January 18, 2010 Insanity, and Force Storm, except when you get low on health in the Sith Cave glitch (Like there I use Storm>Storm>Storm>Storm>Death Field>Storm)
Nihilus5078 Posted January 19, 2010 Author Posted January 19, 2010 Hm, kind of thought most people would think the edge would go to Insanity, but how about Force Crush or Force Storm. Another question I forgot to put in. Though, one thing is that if your vitality is like maybe 12 points out of say like 300, and going into a room with 5 enemies in it, using Death Field, even if all them save it, you'll still possibly get around 90+ vitality healed.
refuse Posted January 19, 2010 Posted January 19, 2010 Hmm, I find that the higher-end vitality recovery packs (or just having a LS Jedi in the party with maxed heal) to be more effective than Death Field in the long run.
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