fastpunk Posted June 30, 2009 Share Posted June 30, 2009 (edited) I think plenty of people have noticed the anemic A.I. , which was clearly evidenced in every AP dev walkthrough we've seen so far. Mike can take cover and all, but I've yet to see A.I. controlled characters do that. Not to mention that sometimes they just seem to be standing there in the open, waiting to be put out of their misery. OK, they don't take cover, but at least make them move a bit. They also seem to have some pathfinding problems, as I remember seeing an enemy get stuck on the stairs in the latest dev walkthrough. And let's not forget the icing on the cake: the scene were Mike uses some sound generating device to 'fool' the A.I. into getting run over by the train. No offense, but that's just pants on head retarded. A.I. behavior looks very inconsistent overall, to put it gently. I'm not sure how time-costly or difficult it is to set up proper A.I. in a game, but I must ask: are you guys (the devs I mean) working on actually improving it? Are you teaching the A.I. to have at least some basic self-preservation instincts? Will it ever learn to use cover? I hope Obsidian can get things working properly in this department till October. It would be a shame, since AP has the right ingredients (except mini games I guess) to be a captivating experience. Cheers! Edited June 30, 2009 by fastpunk "We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
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