Jaesun Posted June 3, 2009 Posted June 3, 2009 Will the Mini-Games be effected by your skill level in each skill. For example, in watching the dev video that showed the hacking mini-game, will it be easier to hack with a higher hack skill? Also if you have NO points in the hack skill, can you at-least try (but have an incredibly difficult, if not impossible chance of success)? Sorry if this was already answered elsewhere. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
bhlaab Posted June 3, 2009 Posted June 3, 2009 Devs always say the minigames will depend on your skill, but it's never the case. It always ends up that any character can pick any locks and the skill is worthless. Of course, die rolls aren't exactly appropriate for AP either. What they shoulda done is had like a progress bar fill up as you lockpick etc and the more you level up the faster it fills or something.
crakkie Posted June 3, 2009 Posted June 3, 2009 Wiz 8's lock picking was impossible at low skill levels for tough locks. The difficulty of the minigame increased exponentially for every tumbler a lock had. Oh Jimmy, you were so funny. Don't let me down. From habit he lifts his watch; it shows him its blank face. Zero hour, Snowman thinks. Time to go.
mkreku Posted June 4, 2009 Posted June 4, 2009 Devs always say the minigames will depend on your skill, but it's never the case. Yeah, you try lockpicking a tough lock with a low skilled character in Dungeon Lords.. I wish more games used that system (or a variant thereof). Swedes, go to: Spel2, for the latest game reviews in swedish!
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