lollers Posted June 1, 2009 Posted June 1, 2009 Do they come with a toggle? I kind of prefer not been able to see people through walls. And what about auto aim?
Matthew Rorie Posted June 1, 2009 Posted June 1, 2009 Currently we're planning for it to be a special ability that you can turn on for special occasions or simply not use. I don't think there's any auto-aim at all; that doesn't work well with scaling skills which affect accuracy. Matthew Rorie
Sannom Posted June 1, 2009 Posted June 1, 2009 So the skills affect accuracy too? Weren't they supposed to only affect the damages? Not that I complain, I think it's good, but I would like to be sure.
Oner Posted June 2, 2009 Posted June 2, 2009 Check out the Official Sites skill and equipment menu. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Cl_Flushentityhero Posted June 2, 2009 Posted June 2, 2009 scaling skills which affect accuracy. This made my day.
lollers Posted June 2, 2009 Author Posted June 2, 2009 Oh ok, thanks for the quick answer Matthew. Congrats on the CG trailer and website, it looks like AP might just pull in a decent sized chunk of publicity before October
H Posted June 2, 2009 Posted June 2, 2009 First we got finite ammo, and now skills affect accuracy. And people say bitching on the Internet is useless.
lollers Posted June 2, 2009 Author Posted June 2, 2009 Mike didn't seem short on ammo at the E3 interview... I hope the ammo count isn't Mass Effect proportions like it was in at E3. Dues Ex is a good example, you get just enough ammo to kill everyone but only if you're good at guns and don't waste ammo.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now