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So, how is Dawn of War 2?


Morgoth

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It gets some good review scores, but on the other side, I also hear the campaign is rather shallow and only a chain of boring skirmish maps. Anybody played it?

 

It's like Company of Heroes with fewer presistant units, more powers and no basebuilding. The RPG part has been compared with Diablo 2, you collect loot to upgrade your dudes and give them more powers and they also level up. I don't play online so I don't know about that.

 

The single player campaign is interesting for a while, but pretty much 90% of the missions have you beating a map-full of enemies and then having a boring arena-style battle with a "boss" who has a billion HPs and one-shots your dudes. Also you can only play as the Space Marines in the campaign.

 

I am most dissapointed with the cover/dynamic environment stuff. In Company of Heroes you can use everything as cover and chunks of walls and buildings create new cover and destroy old. In DoW2 you have pre-determined cover that half of the enemies can come through/over/under, making the cover mechanic pointless. You pretty much just move your dudes through the level and then spend 5 minutes trying to whittle down the boss.

 

And don't even get me started about the setting, I know they are keeping true to Warhammer 40K, but it's 2009 now and "Skykilla" and "Warboyz" are not "cool" names for anything. I'm also not a big fan of bigger-than-a-person shoulder pads and "guns" that look like they shoot tank shells.

Edited by Purkake
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Boring Single player. Great Multiplayer.

 

Unfortunately DoW2's atmosphere is largely absent of the needed 'epicness' to capture 40K's setting. Largely thanks to small number of units and small uninteresting maps unlike Company of Heroes or the scale of World in Conflict.

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Its probably great if you're really good at micromanagement and a god at multitasking. Every unit has like 4-12 abilities to use at various occasions and stuff is happening all over the place. Multiplayer is hardcore RTS players only.

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And don't even get me started about the setting, I know they are keeping true to Warhammer 40K, but it's 2009 now and "Skykilla" and "Warboyz" are not "cool" names for anything. I'm also not a big fan of bigger-than-a-person shoulder pads and "guns" that look like they shoot tank shells.

 

I go right back to White Dwarf 56, and I can tell you they weren't ever cool names, really.

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Its true. Only the host gets to keep all the phat lewts and experience points. The player who joined is simply there to help the host 'richer'. Besides, its a poor RPG lite single player gameplay. Its simply not the worth to play DoW2 merely for the single player or its coop mode.

 

The online multiplayer however can be fun, but its pretty much watered down in comparison to the first DoW into a squad combat fest which may or may not be to everyone's liking.

 

Anyway, if you played the Beta you pretty much gonna expect what DoW2 is all about and probably already made up your mind what kind of game and if it is to your liking.

Edited by Zoma
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