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Featured Replies

360: Secret cat level

PC: Secret crate level

PS3: Secret ape level

 

All platforms: Secret crepe level

Thanks for the awesome avatar Jorian!

  • Author

I'm still a bit bummed about missing out on the secret crate level.

The Breakdown Begins this May.

It will be introduced via downloadable content later on.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

  • Author

Yes!

The Breakdown Begins this May.

  • 3 weeks later...

Speaking of which, is the PS3 really that hard/strange to develop for?

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Brad (rainwarrior) and I were just discussing this; I think that if one were to be writing only for the PS3, it would not be hard to develop for at this point in time. And practically speaking, I guess it's not that it's hard to develop for, but that it forces a certain amount of diligence that isn't required by the 360/Win32. If you want the PS3 to run well, you have to utilize the SPUs. You also have to obey memory limitations that don't exist on the 360 and (practically speaking) don't exist on a PC. So on multiplatform games, I think it's easy to see why the 360 SKUs tend to be ahead of the PS3 SKUs.

  • 2 weeks later...
SKU - Suckage Kurrency Units? :wub:

 

No, that's just "Stock Keeping Unit". It's not a PS3 specific term. Each version of your product is an SKU (or a SKU, depending on how you pronounce it).

 

 

Yeah, the real problem with the PS3 is that it's much harder to port to than port from. If you obey the memory partition for the PS3 version, you can use the same memory layout on the XBox 360. If you write SPU code first, you can run it (albeit slower) on the Xenon with little modification. If you try to port from the 360 to the PS3, you'll probably struggle to fit your non-graphics stuff into main memory, and unless you were lucky enough to design SPU friendly data structures (i.e. plan ahead), your game will really chug until you can convert enough of your code to run on them.

 

Couple this with a one year head start, and the user unfriendliness of Sony's tools at launch, and you've got people who are already familiar with the 360 and want to put off working on the PS3 version.

 

At this point I think Sony's made incredible progress, and the PS3 tools are awesome, but what do I know? I always liked working with the PS3, so I'm biased.

  • Author
I always liked working with the PS3, so I'm biased.

 

Cool. rainwarrior just might be the first industry person outside of Sony to say this! :)

The Breakdown Begins this May.

We need more people like him in game development, who rather try to do something with PS3 than to find excuses how to avoid it ;(

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

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