July 22, 200817 yr Me and my friends were arguing about how the motion sesnor in AVP2 ruined the game by destroying suspense when it just constantly bleeped at just about everything. My friends claimed it was fine that it bleeped all the time, while I say thats a load of crap because 1) when it goes "be-deep" thats a signal that **** is bout to hit the fan, if it goes off all the time its not scary anymore, just annoying 2) it can tell the differanc between living, moving creatures and a door opening, so it doesnt bleep at those. So, what do you say? DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
July 22, 200817 yr Is that the movie you are talking about, or the game? It's been some time since I played AvP2, but I think it did react to doors and that kind of thing.
July 22, 200817 yr Unless I'm forgetting about something later in the game, the motion tracker in AvP beeped at practically everything that moved: doors, chains, dropships, etc. It was one of the devices used to freak out the player. twitter tyme
July 22, 200817 yr I don't understand what you are trying to say, Kaft. Are you saying the motion sensor is not scary(aka broken) because it reacts to everything? Or are you arguing that it should react to doors moving, etc? Because the sensor does react to pretty much anything moving, except plants in the wind; falling stuff, elevators, elevator doors, bugs(not xenos, but the large anthropoids), monkeys, humans, pretty much anything that moves and has a form and not, for instance, smoke or water. Or am I the only one that jumped every time they called an elevator and it first bleeped for the whole moving metal chassis and then displayed two blibs and bleeped some more when the doors started opening slowly? I was aiming my pulse rifle all over the place by then. Just like how the thing worked in the movies. Then again, it did get annoying after a while. The first few scares, like the crane hook moving in the wind and the bug introduction in the cellar were very nice, but once you got used to how the sensor reacted(or did not react) to the world, the constant tweep-tweep started to get annoying as you learned to use your eyes and trust in the game's one flaw:enemy triggers. Monolith could have saved the sensor for only certain parts of the game where it made sense to use(e.g to find a nest), because while the sensor worked very well in Rebellion's prequel by being both vital for survival and a great movie tribute, the care Monolith took to ensure that the apparatus was true to the movie version wasn't perhaps the best idea for a game that otherwise distances itself from it's predecessor's survival horror bend. In other word, I can bloody well see the damned xenomorphs even without the constant annoying twitter, because the damn game just announced them with a "lol intense" music cue and a grate exploding in. Edited July 22, 200817 yr by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
July 22, 200817 yr Author What im saying is that the Motion Sensor reacted to every movable object on the level, and sometimes seemingly at random. This very effectively counteracted the feeling of suspend that the device was first made to create in the first and second Alien films. Its like they would have played the "dun-dun-dun.." theme in jaws every 10seconds. And if all my alien comicbooks are a reliable source, the military model motion tracker marines uses does not react to anything but moving creatures. DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
July 22, 200817 yr Aaa, I see. I agree, I think. It certainly wasn't perfect, especially in AvP2, but neither did it break the game or anything. Thanks to this, I hope it's not essential or annoying in the Aliens rpg. It will definitely be featured though. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
July 22, 200817 yr It did freak me out. I could never tell if it was a rat or a door. "Show me a man who "plays fair" and I'll show you a very talented cheater."
July 23, 200817 yr I've not played either game. Are they worth buying? On topic, if it was military issue you're lucky it worked at all. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
July 24, 200817 yr it freaked me out a bit at first, but then you just tend to ignore it and wait for the music to let you know when aliens were about i never really could get into playing as a marine though that first alien level running around as a facehugger was awesome when your mind works against you - fight back with substance abuse!
July 24, 200817 yr I've not played either game. Are they worth buying? On topic, if it was military issue you're lucky it worked at all. AvP1 is superior to 2 in all respects except non-human combat and graphics. It can't be understated just how much the music cues ruin the marine playthrough in AvP2 in comparison to 1. Even then I still prefer playing AvP1 as an alien. Join me, and we shall make Production Beards a reality!
July 24, 200817 yr I've not played either game. Are they worth buying?Atmosphere in 1 was probably better. As an anonymous Marine, you awaken to some officer shouting over a screen: "Look alive, private! You're in some serious ****!", but you never, ever see the guy, or anyone else in person. The game consists of a series of "missions" whose connection to each other is left to the player's imagination, if anything. No story whatsoever. The scare factor is simply awesome, and this is aided by a rather unforgiving game balance. Unless you're the Predator, in which case THEY are afraid of YOU. On the other hand, 2 does have a fairly coherent story that's developed by means of cutscenes and other in-game info bits that you gather as any of the 3 species, and only when you have beaten all you have the whole picture. It's true that sometimes the music in the Marine portion kills the surprise factor because it's dynamic and when there's bugs hunting for you, the music changes. But sometimes it's also used to mislead the player and build tension, especially in the early parts of the game. The game does have actual music, as opposed to the first's system which basically plays some track from the CD over and over until you beat the level (or die). Both are hopelessly outdated graphically, but fun to play nonetheless. I'd recommend 2 over 1, myself.
July 24, 200817 yr i liked playing 2 as the predator speargun + headshot = pinned severed head to wall when your mind works against you - fight back with substance abuse!
July 26, 200817 yr That motion tracker was completely pointless. Like I didn't hear those bastards already before the beeping started. But I guess it wasn't designed for gameplay needs, rather just to pump up the players pulse a little bit. Rain makes everything better.
July 28, 200817 yr Author ...except it didnt. You just went "will that goddamn alarm stop beeping some time this century?!!" hmmm, but maybe you're right; stress and anger do raise the pulse :D DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
July 28, 200817 yr In AvP2, the motion tracker is almost useless due to the reason that the aliens are highly noticeable in the game. If the aliens are capable of blending in the environment and stay in the shadows, the motion tracker will definitely find its uses as well as your trusty flashlight.
July 28, 200817 yr True. AvP2 wasn't as dark as one would expect from a game with that sort of theme... AvP1 nailed that aspect, though.
August 6, 200817 yr AvP 1 was superior in scares and atmosphere, but AvP 2 was much better at telling a movie like story (I think AvP 2 should have been what the AvP movies should have been based on). One thing that REALLY helped AvP 1 was randomized alien spawns. You never knew where the bastards would come from and you could play the same level multiple times and experience different events every time. My favorite level was a marine unlock level where you fight alongside other marines. All based on the random spawns I saw dozens of different outcomes to marine vs alien encounters. Sometimes the marines would win, sometimes the aliens. One event that completly freaked me out and blew my mind was when first loading the map, you start near a marine and an alien would usually pop out from somewhere. One time, the alien stuck to the ceiling, whipped its tail down and took the marine's head clean off right in front of me. Just randomized crazyness every time. Sometimes the alien would pounce and the marine would gun it down, only to die in a hail of acid blood and alien body parts. The aliens in AvP 1 were just so much more aggressive and unpredictable. They'd fly off walls and do anything and everything to get to you... like a blood thirsty alien should. AvP 2 on the other hand has the enemies in the same spot every time with little variation in tactics and a lack of the cool gore/decapitation system in AvP 1. (AvP 1 you could shoot off FINGERS; while in AvP 2 the whole limb explodes unrealisticly. AvP 1, sometimes I'd unload a burst from the Pulse Rifle and take off a few fingers or the hand of an alien. The Alien would then run up to me slashing with one intact hand and spraying acid from its other stump in my face doing additional damage. You just didn't get that brutal detail in AvP 2.) AvP 1 was also much darker and had better sounds. An example is the face hugger screech. First time I was face hugged in AvP 1 I practically jumped out of my chair, as they use the exact same god-awful screech from Alien 1 when Kane is face hugged. AvP 1's only real weak spot is an almost complete lack of story. Little clue as to why you are where you are doing what you are doing. Edited August 6, 200817 yr by GreasyDogMeat
August 7, 200817 yr Actually it kinda makes sense the Facehugger would scream at you.. since you'd open your mouth in horror when it came flying, thus making it easier for it to lay eggs in you. Clever buggers! Fortune favors the bald.
August 8, 200817 yr Actually it kinda makes sense the Facehugger would scream at you.. since you'd open your mouth in horror when it came flying, thus making it easier for it to lay eggs in you. Clever buggers! Well... it friggin' worked! I don't think I ever jumped so high and so fast from anything before or since. My mouse would have flown across the room if it hadn't been connected to the computer. Skitter skitter.. "what was that noise?" SKREEEE!!! Just glad I was playing late at night with the lights off and no one saw it. Second place goes to Doom 3 when an imp crawled out from under the stairs as I started walking up them. As for the Motion Sensor... I don't entirely remember how well it functioned in AvP 1, but I'm pretty sure it reacted to doors and other moving objects besides the ones trying to rip your head off.
August 8, 200817 yr I'm going to have to buy these games, man. I love scary games. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
August 8, 200817 yr No, you don't. Not if you are like my old pal who actually whimpered in, if memory serves, in AVP 1's third level when he was pitted against a facehumper in a locker room. And I wasn't much better off, despite being just a watcher. You could hear the creature skitter and creep around, but there was no way of seeing the bastard in the dark, confined room. The already tense situation brought about by constant alien attacks from literally everywhere coupled with an invisible enemy and the anticipation of shock was ****ing horrifying. I still can't play the marine campaign properly. Edited August 8, 200817 yr by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
August 12, 200817 yr Motion sensor tech in this game would be cool. I love it as a suspense device in A2. You see stuff moving ... but you don't know what it is. Is it an approaching alien or a little girl? They apparently basically only provide "2D" proximity, so you don't know if they're approaching through the ceiling or floor... You know they're getting closer and closer as it pings louder and louder and the "blobs" get closer and closer... but being the sneaky buggers they are you can't see them...