Zoma Posted July 20, 2007 Share Posted July 20, 2007 (edited) http://kotaku.com/gaming/breaking/silicon-...d-us-280491.php Apparently Epic is being sued due over limited functionality Unreal 3 Engine gives. 76. The problems created by Epic's withholding of such enhancements and optimizations on the dubious grounds of them being "game-specific" became especially pronounced when such withholding impacted the specific benchmarks known as "Technical Certification Requirements" (or "TCRs") that every videogame must meet before it can be played on a particular game console. Silicon Knights by the way is notable for Eternal Darkness and the first Legacy of Kain series. Considering that Obsidian had licensed the Unreal engine and if this news is true... meh. Thank goodness the Aliens RPG game engine is in-house made. Update: Another related news to the Unreal engine: http://kotaku.com/gaming/busted/unreal-eng...late-280548.php Edited July 20, 2007 by Zoma Link to comment Share on other sites More sharing options...
Nick_i_am Posted July 20, 2007 Share Posted July 20, 2007 Whoever wins, we lose. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted July 20, 2007 Share Posted July 20, 2007 Well, Rainbow Six: Vegas shipped using UE3, so that's at least one developer who was able to make things work. I'm wondering what TCRs they are talking about. Framerate? There was definitely a big jump in framerate when UE3 moved to the Gemini renderer. twitter tyme Link to comment Share on other sites More sharing options...
Fenghuang Posted July 20, 2007 Share Posted July 20, 2007 No it didn't Sawyer. R6: Vegas used a heavily modified build of UE2.5. Because of the problems with UE3. RIP Link to comment Share on other sites More sharing options...
Musopticon? Posted July 20, 2007 Share Posted July 20, 2007 Wasn't UE 2.5 called Warfare? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Fenghuang Posted July 21, 2007 Share Posted July 21, 2007 Maybe? RIP Link to comment Share on other sites More sharing options...
Morgoth Posted July 21, 2007 Share Posted July 21, 2007 Wasn't UE 2.5 called Warfare? No. There was some time Epic have begone working on a title called "Unreal Warfare", which then turned into Gears of War. Later they scrapped that "Warfare" designation completely. As for the law suit: What's Obsidians opinion about that matter? Does Project Georgia suffer under the same circumstances? At any rate, I wouldn't mind seeing Epic' arse burned for a change and watching Mark Rain crying, preferably in front of a camera. Rain makes everything better. Link to comment Share on other sites More sharing options...
Bokishi Posted July 21, 2007 Share Posted July 21, 2007 No it didn't Sawyer. R6: Vegas used a heavily modified build of UE2.5. Because of the problems with UE3. I'm pretty sure R6 Vegas used UE3 but implemented it poorly Current 3DMark Link to comment Share on other sites More sharing options...
Xard Posted July 21, 2007 Share Posted July 21, 2007 Maybe this is why we didn't hear anything about PG in E3... no working engine, no product :sad: How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Fenghuang Posted July 21, 2007 Share Posted July 21, 2007 No it didn't Sawyer. R6: Vegas used a heavily modified build of UE2.5. Because of the problems with UE3. I'm pretty sure R6 Vegas used UE3 but implemented it poorly You and everybody else on the internet. You have the game, look in the back of the manual. RIP Link to comment Share on other sites More sharing options...
Niten_Ryu Posted July 22, 2007 Share Posted July 22, 2007 Too Human... It's great to see that consoles have their own little (ok, not little but damn expensive) Duke Nuken Forever type of project Too human was hyped back in e3 I think 1999. I think development started years earlier so I guess it's ok to say that it's been 10+ years in development. Not that I care too much about consoles or that game anymore but some reason design documents sounded interesting back in 1999. Now it's all just vaporware. Let's play Alpha Protocol My misadventures on youtube. Link to comment Share on other sites More sharing options...
Kaftan Barlast Posted July 22, 2007 Share Posted July 22, 2007 (edited) Well, other developers using the U3 engine have reported no problems. Wether this is because they couldnt because of legal issues, or if its because their techs had better luck adapting the engine, remains unknown Edited July 22, 2007 by Kaftan Barlast DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. " Link to comment Share on other sites More sharing options...
steelfiredragon Posted July 22, 2007 Share Posted July 22, 2007 hehehe, always thought that engine was a bit unreal to think of. Strength through Mercy Head Torturor of the Cult of the Anti-gnome Link to comment Share on other sites More sharing options...
Zoma Posted July 22, 2007 Author Share Posted July 22, 2007 Even if they have problems they can't report it openly to the public since it will be a breach of contract I think. The only way to report it openly is via suing in court. Not sure if many people notice this that the games that uses Unreal Engine 3 had been involved in many delays? Link to comment Share on other sites More sharing options...
Bokishi Posted July 22, 2007 Share Posted July 22, 2007 No it didn't Sawyer. R6: Vegas used a heavily modified build of UE2.5. Because of the problems with UE3. I'm pretty sure R6 Vegas used UE3 but implemented it poorly You and everybody else on the internet. You have the game, look in the back of the manual. lol wtf your right Current 3DMark Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted July 22, 2007 Share Posted July 22, 2007 This seems to be more of a problem with Epic refusing to offer proper technical support, and with holding updates for the engine. That doesn't mean the engine could be considered poor to work with I am unsure and cannot say anything in regards to the engine proper, but the post indicates more of a problem in regards to business relations than the underlaying technology of UE3.0 in its current state. It'll be interesting to see how this all develops. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
Fenghuang Posted July 23, 2007 Share Posted July 23, 2007 (edited) No it didn't Sawyer. R6: Vegas used a heavily modified build of UE2.5. Because of the problems with UE3. I'm pretty sure R6 Vegas used UE3 but implemented it poorly You and everybody else on the internet. You have the game, look in the back of the manual. lol wtf your right To Wikipedia! Edit: Looked at the discussion page and I have been beaten, check this out though: Lawls. Edited July 23, 2007 by Fenghuang RIP Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted July 23, 2007 Share Posted July 23, 2007 I just received confirmation from the animation director of R6:V (through a co-worker) that it runs on the Unreal 3 engine. I've heard multiple Ubi employees say the same thing, so I was pretty puzzled by what you wrote. I don't know if the manual is in error or what but... yeah. twitter tyme Link to comment Share on other sites More sharing options...
Fenghuang Posted July 23, 2007 Share Posted July 23, 2007 Huh. RIP Link to comment Share on other sites More sharing options...
Bokishi Posted July 24, 2007 Share Posted July 24, 2007 Haha. Current 3DMark Link to comment Share on other sites More sharing options...
Zoma Posted July 24, 2007 Author Share Posted July 24, 2007 Based on my experience with UE3 game engine on PC, which is Rainbow Six Vegas to be specific, is officially sucks now. DIE UE3! DIE! Link to comment Share on other sites More sharing options...
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