Agent sith Posted October 25, 2006 Posted October 25, 2006 Well. I have rushed through this game once.. alot of stuff I never got too see and such. So i want to try out a new character and go much more into depth with that. I wanna know if anyone got some nice ideas and if they have had any good / bad experiences with diffrent sorts of characters. Thanks :D
Guest Accept Posted October 25, 2006 Posted October 25, 2006 I just looove to be an Jedi Consular from the beginning, and then by the level 15 proceed to be an Sith Lord. And Jedi Guardian ---> Sith Marauder is also pretty cool. ^_^ ...like you probably see, i prefer the dark side.
Agent sith Posted October 25, 2006 Author Posted October 25, 2006 I just looove to be an Jedi Consular from the beginning, and then by the level 15 proceed to be an Sith Lord. And Jedi Guardian ---> Sith Marauder is also pretty cool. ^_^ ...like you probably see, i prefer the dark side. <{POST_SNAPBACK}> The Dark Side is nice I know.. A jedi master / consular seems the worst class to me since they dont got many attack spells. I will make a Sith Lord now then... Any good hints that i should know while playing a Sith Lord?
Guest Accept Posted October 25, 2006 Posted October 25, 2006 The Dark Side is nice I know.. A jedi master / consular seems the worst class to me since they dont got many attack spells. I will make a Sith Lord now then... Any good hints that i should know while playing a Sith Lord? <{POST_SNAPBACK}> Yeah, if playing like an Consular, atleast i prefer to chose the Dark side, and with that Sith Lord. They got so funny and cute force powers . Well, i advice you to get the wonderful powers "Force Storm" and "Death Field", love them. And of course, the power you only can have if you are a sith lord, "Force Crush". Force crush is probably my favorite power, it's really powerfull.
Agent sith Posted October 25, 2006 Author Posted October 25, 2006 The Dark Side is nice I know.. A jedi master / consular seems the worst class to me since they dont got many attack spells. I will make a Sith Lord now then... Any good hints that i should know while playing a Sith Lord? <{POST_SNAPBACK}> Yeah, if playing like an Consular, atleast i prefer to chose the Dark side, and with that Sith Lord. They got so funny and cute force powers . Well, i advice you to get the wonderful powers "Force Storm" and "Death Field", love them. And of course, the power you only can have if you are a sith lord, "Force Crush". Force crush is probably my favorite power, it's really powerfull. <{POST_SNAPBACK}> Nice.. thanks for the reply
Guest Accept Posted October 25, 2006 Posted October 25, 2006 Nice.. thanks for the reply <{POST_SNAPBACK}> No problem.
Sith Lord Urais Posted October 26, 2006 Posted October 26, 2006 (edited) force crush seems to be everyones favorite, it's no wonder, it's probably THE best darkside power to use just think force kill ( lv 3 choke ) with more.........snap heh,heh Edited October 26, 2006 by Sith Lord Urais
vaxen83 Posted October 28, 2006 Posted October 28, 2006 (edited) Could try Insanity if playing as DS character and if Wisdom is main stat. Utilise it with Sneak attacks and occasional critical hits for substantial increase in damage (be it melee attacks or lightsaber strikes). Use PC crystal from Dantooine's kinrath cave and have Kreia tune it according to your character's current level before she leaves your party. Edited October 28, 2006 by vaxen83 Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
Darth Rexon Posted October 29, 2006 Posted October 29, 2006 I usually continue on in my class: Consular:Jedi Master/Sith Lord Senitel:Sith Assasin/Jedi Watchman Guardian:Jedi Weaponmster/Sith Maurarder I like using Sith Maurarders Fury.
vaxen83 Posted November 2, 2006 Posted November 2, 2006 (edited) Since thread is not too far down the list, will add to it a bit. Consular and weaponmaster is another combination I used for first few games of mine. Except that it was not exactly choice for having wide range of skills. Tends to work well if Wis and Str and/or Dex are raised. However, like using Consular and Watchman/Assassin as another possible choice for game. Edited November 2, 2006 by vaxen83 Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
Rosbjerg Posted November 3, 2006 Posted November 3, 2006 well a sentinel will give you access to most areas of the game - as you have a much wider varity of skills (which will access additional dialouges) .. I usually pair that with either Sith Lord or Jedi Master in order to get all the other skills .. (except for demolition) .. of course you need a high intelligence in order to actually have the points to spend on all those skill! Fortune favors the bald.
Wrath of the Squirrel Posted November 4, 2006 Posted November 4, 2006 i personally enjoy gaurdian/sith lord. i love force jump, plus the powers are adequate enough. of course, i did go consular sithlord lvl 50 and then just pwnd my way through
Shryke Posted November 4, 2006 Posted November 4, 2006 one playthrough i had was as a consular/watchman with dual blasters run into a room full of bad guys, stasis field, then gun them down (with sneak attacks) :D could easily solo the entire game when your mind works against you - fight back with substance abuse!
vaxen83 Posted November 4, 2006 Posted November 4, 2006 (edited) Have yet to try a character with unarmed attacks. Most of my games have been using sabers anyhow, but it also means not getting stat bonuses from PC crystal for lightsaber. That said, the Handmaiden and Bao-Dur get bonuses for their unarmed feats. Might probably use either Flurry or Power Attack for combat feats if I can ever get myself to reinstall K2. Edited November 4, 2006 by vaxen83 Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
Shryke Posted November 4, 2006 Posted November 4, 2006 i had an unarmed game at one stage i found some guantlets that added damage to unarmed attacks (can't remember what they were called though) i ended up using master speed and flurry. mowed through people pretty quick when your mind works against you - fight back with substance abuse!
Dam13n Posted November 15, 2006 Posted November 15, 2006 Well here goes: Lightside - Consular followed by Weaponmaster, you get the force focus feats which really help your force powers, whilst weaponmaster has the best saber fighting styles (and access to the uber dueling and two weapon fighting feats) Darkside - Consular followed by Sith Lord, again with the force focus feats, then the ability to warp your companions alignment, and the improved force saber styles, allow you to own with force powers. Remember there are numerous items that can increase skills, skills D package + tech specialist belt + improved automation gloves + interface band gives a skill monster, regardless of natural skill levels (so long as you have at least 1 point naturally for certain skills) whereas there are less items that can be combined for loads of extra feats/powers. Besides, you can always use T3 or Bao-Dur for skills anyway.
SamuraiGaijin Posted November 15, 2006 Posted November 15, 2006 I like the added skills and immunities provided by the Sentinel, and then usually switch to Sith Marauder/Jedi Weaponmaster for the beefed-up combat feats (specifically advanced dual-wield and lightsaber).
Darth_Nihlus Posted November 15, 2006 Posted November 15, 2006 i often start with gaurdian because i LOVE force jump. if i want to go sith lord, i boost my wisdom and charisma. I always must have force jump, which is why i never go consular, weaponmaster. i do go consular sith lord and then make myself level 50. OWNAGE!!! sentinel assassin or sentinel anything is good. i only played that with blasters and heavy armor though. The Exile's voice was stern "Darth Nihilus, remove your mask" The Sith Lord slowly raised his hands to his face. In utter shock, the Exile looked upon the face of..... Jolee Bindo!!
Guest The Architect Posted November 16, 2006 Posted November 16, 2006 (edited) You want a good character build? Try this... Jedi Sentinel/Jedi Master or Sith Lord (depending on alignment) STR: 12 (to 14) DXT: 12 CON: 14 INT: 14 (to 16) WIS: 14 (to 18) CHA: 12 (to 14) Work on balancing out and increasing manually your strength, your intelligence, your wisdom and your charisma. Then you can use items and so on to boost all your stats, but try that. As far as skills like persuade, repair and so on go, that's up to you. Edited November 16, 2006 by The Architect
JediMasterAltena Posted November 17, 2006 Posted November 17, 2006 fear leads to anger leads to hate hate leads to suffering, once you walk down that path forever will it dominate your Destiny! go Consular / Jedi Master, sure it may not have as many attack moves but it with Force Focus and Force wave you'll be killing the mobs pretty fast anyway Jedi Master Altena Windwalker Pub 9 Elder Jedi, Star Wars Galaxies: Nurf of the Jedi "We are oft to blame in this--'tis too much proved. --that with devotion's visage and pious action...we do suger o'er the devil himself. " - V "Spelling errors in my post, oh noes! I'm Japanese and English is not primery language plus I'm dyslexic.
vaxen83 Posted November 17, 2006 Posted November 17, 2006 If one likes force powers and bonus added to success of using such powers, Consular with Assassin/Watchman could be another option as well. Added with sneak attacks. Prestige class will also give additional skill points depending on Int modifier. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
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