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Posted (edited)

That would be funny.

 

"The Ice Mephit dies melting due 142 points of fire damage to the groin."

 

That would be a fun little message and animation.

 

Or...

 

"You cast Magic Missile at Klauth's groin. He takes 34 points of damage, bend over and dies due to embarassment as his clutches his privates."

Edited by Judge Hades
Posted

"Too bad NWN doesn't have critical shots."

 

Um... Yes, it does.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

It has basic critical hits but no additional animations or specific areas that can be targeted like Fallout. One of the weakness of the d20 System it doesn't have a proper called shots system.

Posted

"specific areas that can be targeted"

 

Um... sure it does.

 

Called shot (arms), and Called shot (legs).

 

Sure, things don't explode like FO; but NWN does have its version of called shot and critical hits.

 

Of course, called shot (either version) will NOT be in NWN2. BOOOO! More options taken away from fighters.... :):blink::( Might as well go play the IE games where (not counting TOB) all they could do is swing their weapons.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Why is it a joke? It's awesome. And, it is part of D&D. Called shots in some form have almsot always been partt of D&D (at least since 2nd E like over a decade ago)...

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

It's in tHE DMG I believe as an option. Not the exact way it's done in NWN; but it's there.

 

Either way it's irrelevant because the called shots only add to the gameplay since it gives more options in how to approach combat. That is ALWAYS a good thing.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
The update includes visible cloaks as well as more scripting stuff, and spell fixes/updates!

 

Good stuff!!!

I don't see how that should get me excited... NWN is old, rife for the dinosaur age...even your silly cloaks can't change that.

Bring on Dragon Age already!!!

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