Pidesco Posted August 28, 2006 Posted August 28, 2006 Neither, he's a blank slate. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Judge Hades Posted August 28, 2006 Posted August 28, 2006 Okay is that Gothic 2/PS:T blank slate or Oblivion blank slate?
Darque Posted August 28, 2006 Posted August 28, 2006 Or SS2's choose a few archtypes in the tutorial blank slate?
Pidesco Posted August 28, 2006 Posted August 28, 2006 (edited) Okay is that Gothic 2/PS:T blank slate or Oblivion blank slate? Neither, but I'd say it's closer to Gothic. To the best of my knowledge you never see your own face so you don't know what you look like. It's the way of System Shock. Dont expect character creation at the start of the game. However, I wouldn't call Oblivion's PC a blank slate in any way. You get to choose its appearence, sex and you can fiddle around with the attributes as you see fit. Edited August 28, 2006 by Pidesco "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Musopticon? Posted August 28, 2006 Posted August 28, 2006 I think it's a real blank slate. As in, no pre-game happenings or skills except swimming, breathing and hitting stuff with blunt instruments. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Judge Hades Posted August 28, 2006 Posted August 28, 2006 Hmmm... then I probably have no interest in it.
alanschu Posted August 29, 2006 Posted August 29, 2006 Hmmm... then I probably have no interest in it. <{POST_SNAPBACK}> Go play System Shock 2.
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 So, it has a pregen character or what? <{POST_SNAPBACK}> It's all about player choices Hades, not stats. Go read the interview and get some insights! Oh, and for the record, you can jump in Bioshock! :D Rain makes everything better.
alanschu Posted August 29, 2006 Posted August 29, 2006 (edited) The System Shock games were some of the coolest stories I have ever experienced in a video game. I have high hopes that Bioshock will deliver in that regard. Though I'm sure Bioshock will have stats as well Morgoth And you play through the game (much like Deus Ex, SS2) based on the choices you have made with said stats. There was a cool article about it in the latest PC Gamer too. Edited August 29, 2006 by alanschu
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 There're stats (in form of plasmids), yes, but they here to support the player through the game, not making the skeleton of it, like D&D does. Rain makes everything better.
alanschu Posted August 29, 2006 Posted August 29, 2006 I haven't really followed up on it too much. I assumed there'd be something similar to SS2 and Deus Ex for getting points to improve your abilities. Mind you, both of those characters were cyborgs that let you make stuff like that possible.
Musopticon? Posted August 29, 2006 Posted August 29, 2006 I assume there is going to be some form of stats. But no silly Str-Dex-Con-thing. More like your current evolution level(or whatever parameter they are going to use), resistance to certain enviromental states, pheromones in use and the state of your weapon, etc. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 (edited) I haven't really followed up on it too much. I assumed there'd be something similar to SS2 and Deus Ex for getting points to improve your abilities. Mind you, both of those characters were cyborgs that let you make stuff like that possible. <{POST_SNAPBACK}> Nope, no Shock2 or DeusEx stat sheet anymore... It's all about altering your DNA via Adam now, baby! While that can improve both your attributes and your weapons as well, it now has the drawback that you could turn out as a monster yourself if you're not careful enough. Clearly an improvement. Character improvement now has consequences. Edited August 29, 2006 by Morgoth Rain makes everything better.
alanschu Posted August 29, 2006 Posted August 29, 2006 Interesting. This game was pretty much on the must-buy list when it was announced, so here's hoping it rocks on!
Pidesco Posted August 29, 2006 Posted August 29, 2006 Everyone must join the Church of Bioshock! "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
metadigital Posted August 29, 2006 Posted August 29, 2006 I haven't really followed up on it too much. I assumed there'd be something similar to SS2 and Deus Ex for getting points to improve your abilities. Mind you, both of those characters were cyborgs that let you make stuff like that possible. <{POST_SNAPBACK}> Nope, no Shock2 or DeusEx stat sheet anymore... It's all about altering your DNA via Adam now, baby! While that can improve both your attributes and your weapons as well, it now has the drawback that you could turn out as a monster yourself if you're not careful enough. Clearly an improvement. Character improvement now has consequences. <{POST_SNAPBACK}> That's what the small-minded ones called it: monstrous ... but I'll show them! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Musopticon? Posted August 29, 2006 Posted August 29, 2006 Heh, it would be awesome if they show what your final character looks like once you finish the game. Oh, so that's why I see everything in greys and reds. Funny. Come to think of it, I don't remember those...are those gills? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 (edited) Oh, so that's why I see everything in greys and reds. Funny. Come to think of it, I don't remember those...are those gills? <{POST_SNAPBACK}> You know, they even could implement something like oinking (mix of Gorilla and pig), and the more you turn yourself into a monster, it starts growing more loudly and more often.... with no option to turn it off. This might make the player completely nuts, but at least they could sell it as a "realistic feature". Edited August 29, 2006 by Morgoth Rain makes everything better.
Musopticon? Posted August 29, 2006 Posted August 29, 2006 (edited) Or just very loud breathing and random depth-perception changes. Buzz to the max. Bioshock, one trip of a game Edited August 29, 2006 by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 Or just very loud breathing and random depth-perception changes. Buzz to the max. Bioshock, one trip of a game <{POST_SNAPBACK}> Or maybe it's just your finn whale sandwich that caused making your stomach doing strange voices... Take that you Diablo-Clone! Rain makes everything better.
Hassat Hunter Posted August 29, 2006 Posted August 29, 2006 From what I heard "upgrading" is done sort of like DX:IW with cannister-like stuff you can choose the destination for. In order to get such cannisters though you have to kill cute kids; which pisses off the guards who then wish to kill you. Anyways; that is what I have heard. Don't follow development too much; will wait for the demo (like with SS2 and DX) and if I like them (like DX and SS2) I will check out the game... so I could be wrong. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Morgoth Posted August 29, 2006 Author Posted August 29, 2006 From what I heard "upgrading" is done sort of like DX:IW with cannister-like stuff you can choose the destination for. In order to get such cannisters though you have to kill cute kids; which pisses off the guards who then wish to kill you. Anyways; that is what I have heard. Don't follow development too much; will wait for the demo (like with SS2 and DX) and if I like them (like DX and SS2) I will check out the game... so I could be wrong. <{POST_SNAPBACK}> Yes, as mentioned, plasmids. In order to get them you have to steal them from the little girls, or kill them. Rain makes everything better.
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