Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 thats would be cool Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 But the engine does not allow it... as it also doesn't allow hooded robes you can take off etc. (and the only char where they managed to do that they made it bugged (see Gizka site)) Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 were saying it would be cool Link to comment Share on other sites More sharing options...
Gabrielle Posted March 1, 2006 Share Posted March 1, 2006 But the engine does not allow it... as it also doesn't allow hooded robes you can take off etc. (and the only char where they managed to do that they made it bugged (see Gizka site)) <{POST_SNAPBACK}> A shame. If a K3 was to happen than they need a new engine that can do this. Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 If they would do it would become like Visas' veil (that one was longer than the head alone). No longer allowing ANY armors and such to be shown (well, Visas had 2 skins... but still) and it regularly moved through her back... Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 i've seen in some games they manage to make long hair alright Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 Do they use the Aurora engine? Or seperate the NPC's into a body and head mesh then? Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 im pretty sure both. ive know 100% that some mesh the two Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 You can also just say so if you do not understand the question :D ... The Aurora engine is the graphical engine that Kotor/Kotor2/NWN run on Kotor uses 2 meshes to build any NPC. A body one and a seperate head one. Other games may use only one (entire person). Usually this are games where less NPC's are needed so there is no need to use body/head variety to create an artificial feel of "more different NPC's"... (examples: Unreal Tournament only has one mesh. Thus if you wanted a red suit instead of a green you needed to alter the entire Pawn... and get another one. Kotor though can just use the same head and only has to alter the body to be red. So you end with a green and red body, but the head doesn't change and can be used on both. Now they can also plant other heads on these 2 skins, while with UT you cannot) So, now I will repeat: Do they use the Aurora engine? Or seperate the NPC's into a body and head mesh then? Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 my answer remains the same Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 So they made something like Visas/Kreia then... having 1 mesh, but also the disadvantage nothing of the equipment will show up on said characters... (And then you say you never tried mods ) Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 1, 2006 Share Posted March 1, 2006 Link to comment Share on other sites More sharing options...
shadowriath Posted March 1, 2006 Author Share Posted March 1, 2006 Morrowind has more issues with clipping, but has like 12 meshs to make up the full body at least. Neverwinter which is same engine does have long hair and when designing outfits again like Morrowind is 12 meshs how ever in game it is 2 head and body though the body is made up of 10 and the head is 2. You have the head it's self then what goes on the head be it hair or helm, most helms replace the hair..but there are also overlying meshs that do not remove the hair. With Morrowind to complacate things even farther items are labeled clothing and armor in which then you can wear 2 layers of outfits for an even more altered look, thou it can be funny seeing 26 meshs all trying to coup with each other but usealy succeeding. These 26 meshs being: head, hair, overly helm, cloak, skirt, chest_clothing, chest_armor, hands, feet, thigh_right_clothing, ankle_right_clothing, forearm_right_clothing, shoulder_right_clothing, thigh_right_armor, ankle_right_armor, forearm_right_armor, shoulder_right_armor, thigh_left_clothing, ankle_left_clothing, forearm_left_clothing, shoulder_left_clothing, thigh_left_armor, ankle_left_armor, forearm_left_armor, shoulder_left_armor. Make note that Morrowind's engine TES is less advanced then Neverwinter/KoToR's Aurora. Morrowinds does not allow for flowing items so everything is stiff and moves only with the body part it is asigned. KoToR is the only one fo the 3 meantioned not useing long hair mesh's on the models. Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 NWN has? Could you show a pic of a char who has that...? Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 1, 2006 Share Posted March 1, 2006 NWN has? Could you show a pic of a char who has that...? <{POST_SNAPBACK}> give me ~3-4 hour to reinstall NWN and all my mods and I can post a pic... but you can get long hair... (try the CEP) Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 1, 2006 Share Posted March 1, 2006 If they would do it would become like Visas' veil (that one was longer than the head alone). No longer allowing ANY armors and such to be shown (well, Visas had 2 skins... but still) and it regularly moved through her back... <{POST_SNAPBACK}> people have made mods were you can choose Visas' head as your PCs... there the armour works with the skin... Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 1, 2006 Share Posted March 1, 2006 Yeah, because then there is a seperate head-texture. Does that mod also feature the veil that goes through Visas' back? Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 2, 2006 Share Posted March 2, 2006 (edited) Yeah, because then there is a seperate head-texture. Does that mod also feature the veil that goes through Visas' back? <{POST_SNAPBACK}> um, somtimes... they mostly fixed that... :D Deadly_Nightshade Edited March 2, 2006 by Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
BattleCookiee Posted March 2, 2006 Share Posted March 2, 2006 Read: They deleted the veil... Thereby allowing it to BE a seperate head... Link to comment Share on other sites More sharing options...
Kalfear Posted March 2, 2006 Share Posted March 2, 2006 I hate mods! Just thought Id add that! hehe Kalfear Disco and Dragons Avatar Enlarged Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 2, 2006 Share Posted March 2, 2006 I hate mods! Just thought Id add that! hehe <{POST_SNAPBACK}> I LOVE MODS!!! I just thought people might want to know that... BTW, why do you hate Mods? Modded Games OWN unmodded games... Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 2, 2006 Share Posted March 2, 2006 Read: They deleted the veil...Thereby allowing it to BE a seperate head... <{POST_SNAPBACK}> no the veils is still there, it just dose not go in to the back as much... Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Darth_Zonos Posted March 2, 2006 Share Posted March 2, 2006 not always Link to comment Share on other sites More sharing options...
Deadly_Nightshade Posted March 2, 2006 Share Posted March 2, 2006 not always <{POST_SNAPBACK}> you refused to tell use why mods ruined your gaming experience, so I don't think you have a logical argument... Deadly_Nightshade "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot Link to comment Share on other sites More sharing options...
Tigranes Posted March 2, 2006 Share Posted March 2, 2006 Haha, DN is trying logic on a logic-immune critter. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Recommended Posts