Arkan Posted January 11, 2006 Posted January 11, 2006 Uh...It seems as though you guys missed my post. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Kaftan Barlast Posted January 11, 2006 Posted January 11, 2006 Around 20 hours(a hardcore player would do it in 15) seems to be the norm for BioWare these days so 30-40 hours certainly doesnt seem so bad to me. Secondly, why would you rush through a game youve been waiting a year or more to play? I dont understand the mentality behind that. When I get a game Ive been waiting for, I play as slow as I can so it will last longer DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
Volourn Posted January 11, 2006 Posted January 11, 2006 "Uh...It seems as though you guys missed my post." No. Simply unimportant in this thread. This threa dis about length - check the title. there are other NWN2 threads dedicated to other issues like the level of actual role-playing and what not. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted January 11, 2006 Posted January 11, 2006 I'm sorry, but length DOES matter. <{POST_SNAPBACK}> It's all in the width. I like games over 30+ hours and at times I'll make them go over that because I take my time doing every quest and searcg areas for hidden items or what not. I like to think I get my moneys wroth out of a game.
roshan Posted January 11, 2006 Author Posted January 11, 2006 Have to agree with Volourn. Took roughly 40 hours to complete Torment the first time I played it... missed a few things in the first third of the game... and despite being quite linear and fast-paced in the second half, that was the most enjoyable game I've ever played. If NWN2 is a quality game, 40 hours for the single-player portion is plenty. <{POST_SNAPBACK}> You are assuming that the MAXIMUM estimate of the developers is the correct one. However normally even the minimum estimate is normally an overexaggeration. This is from my experience, at least.
roshan Posted January 11, 2006 Author Posted January 11, 2006 Around 20 hours(a hardcore player would do it in 15) seems to be the norm for BioWare these days so 30-40 hours certainly doesnt seem so bad to me. Secondly, why would you rush through a game youve been waiting a year or more to play? I dont understand the mentality behind that. When I get a game Ive been waiting for, I play as slow as I can so it will last longer <{POST_SNAPBACK}> Well games I like are so few and far between that when they come out I am way too hungry and devour them right away.
roshan Posted January 11, 2006 Author Posted January 11, 2006 You folks are totally focusing on the wrong portion of the quote.we're shooting for 30 to 40 hours of dungeon-romping, plot-twisting and monster-slaying fun. In none of those thirty hours does it include role playing? Boo urns Obsidian. <{POST_SNAPBACK}> Arkan, roleplaying takes TIME. Youve got to think, roleplay and make decisions. I dont see how you can have much meaningful roleplaying in a short game. A short game is an easy graphics packed dungeon romp, not an intricate roleplaying experience.
GhostofAnakin Posted January 11, 2006 Posted January 11, 2006 The problem is that it probably wont last me anywhere close to 30 hours. <{POST_SNAPBACK}> Is that really the be-all and end-all in terms of what a good game is for you? Seriously, it's silly to fret about it "only" being 30-40 hours before actually playing it. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Morgoth Posted January 12, 2006 Posted January 12, 2006 30-40 hours is quite decent for today's standards, considering that NWN2 will probably be more complex in terms of dialogs and whatever else choices/interactions available, therefor creating a more complex and fun game world, and therefor increasing replayability. Rain makes everything better.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 (edited) Only 30 freaking ours?!?!?! Well, my character better not be more than 6th to 7th level by the end of it that is for sure. Edited January 12, 2006 by Judge Hades
SteveThaiBinh Posted January 12, 2006 Posted January 12, 2006 With Jade Empire and Dreamfall both reported to be 15 hours or so, I was getting worried this was becoming something of a new industry standard. 30-40 hours sounds fine. NWN2 is an RPG, and a well-crafted RPG is inherently more replayable than most other genres. I'll be surprised if I don't get 100+ hours out of it. "An electric puddle is not what I need right now." (Nina Kalenkov)
karka Posted January 12, 2006 Posted January 12, 2006 Only 30 freaking ours?!?!?! Well, my character better not be more than 6th to 7th level by the end of it that is for sure. <{POST_SNAPBACK}> Well, considering the power play of Kotor 2, i can say that, our character will become level 15-20.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 (edited) I have no doubt that I will play this game multiple times but there is no way that it is even close to being plausible that a first level zero will become a 20th level near god in just 30 hours of game play. That is just the ultimate in stupidity. And the leveling progression in KotOR 2 was very stupid and reeked of poor design. Edited January 12, 2006 by Judge Hades
Judge Hades Posted January 12, 2006 Posted January 12, 2006 If people thinking that I am fretting about the length of the game then they are mistaken. I am not worry about game length. I am worried about the power of the character at the end of the game. 20th level in Dungeons and Dragons, hell in d20 System in general, is close to becoming a god in the game mechanics. It a short 30 to 40 hour campaign one should not be on par with demigods. Now if we are getting a 30 to 40 hour game in which we reach 6th to 7th level, 8th at the most then game length is just fine. By having our characters being at mid level like that would allow Obsidian to let us use them in the expansions. First expansion would take characters 7th to 14th while the second expansion would be 13th to 20th. Let a third expansion be solely about epic levels so that Obsidian can concentrate on making a dedicated and balanced epic level adventure.
Gabrielle Posted January 12, 2006 Posted January 12, 2006 I like fretting over the length of the game. I want my moneys worth, I want to have fun, and be godlike at teh conclusion of the game.
Child of Flame Posted January 12, 2006 Posted January 12, 2006 Wah wah wah. Visc you need to quit kidding yourself. After you get your grubby hands on it and play it you'll be holding your mouth open wide and saying "Pleas sir may I have some more?"
Judge Hades Posted January 12, 2006 Posted January 12, 2006 (edited) Of course but that is what the tool set is for. For the OC, being 6th to 7th level is perfectly reasonable for a 30 hour game. Getting to 20th level should take a life time for an adventurer. Edited January 12, 2006 by Judge Hades
Gabrielle Posted January 12, 2006 Posted January 12, 2006 Wah wah wah. Visc you need to quit kidding yourself. After you get your grubby hands on it and play it you'll be holding your mouth open wide and saying "Pleas sir may I have some more?" <{POST_SNAPBACK}> LOL Hades getting OWNED by a child.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 If I am then I am. What is the big deal of it? It all comes to proper game mastering and in this case Obsidian is the game master. A game master that lets his or her players make abuses is a very poor game master. As a player, you will always want more, but the game master needs to place proper restrictions so that the game retains balance and fun. Being a god in such a short time might be fun for the short term, but ultimately unrewarding because you did not earn it. If I am to take a character from level 1 to level 20 I want to earn it. A good CRPG is fun to play. A great CRPG is rewarding to play.
Haitoku Posted January 12, 2006 Posted January 12, 2006 Morrowind was filled with 500 hours of crap for me. I prefer a good short game. Besides, i am loosing my interest when a game is longer than enough. You had the courage to say it... (I did not) @Hades What the hell is the big deal if you are indeed level20+ by the end of the game? Who fricken cares. That won't make the game any worse. As long as the game is challenging and fun who the hell cares how fast you level up.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 You simply do not understand proper game mastering, do you, haitoku? It is attitudes like that is why we are getting "epic" levels in a Star Wars d20 game when there are no such thing as "epic levels" in the Star Wars rules set. Leveling fast kills the enjoyment of the game for me, plain and simple. It kills the immersion, the plausibility of the events that are unfolding. It took Elminster 500 years to go from level 1 to level 33rd (or what level he is currently at) so does it make any sort of sense that it would take a character from level 1 to level 20 in the span of a few in game weeks? No, it does not.
Haitoku Posted January 12, 2006 Posted January 12, 2006 You simply do not understand proper game mastering, do you, haitoku? It is attitudes like that is why we are getting "epic" levels in a Star Wars d20 game when there are no such thing as "epic levels" in the Star Wars rules set. Leveling fast kills the enjoyment of the game for me, plain and simple. It kills the immersion, the plausibility of the events that are unfolding. It took Elminster 500 years to go from level 1 to level 33rd (or what level he is currently at) so does it make any sort of sense that it would take a character from level 1 to level 20 in the span of a few in game weeks? No, it does not. <{POST_SNAPBACK}> I just don't think it's important. Involving gameplay mechanics into the story just seems like a bad idea.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 Then Dungeons and Dragons/d20 System is not for you. Go play a different game then. There needs to be a balance for the game rules mechanics and what is plausible for the story and setting.
roshan Posted January 12, 2006 Author Posted January 12, 2006 The problem is that it probably wont last me anywhere close to 30 hours. <{POST_SNAPBACK}> Is that really the be-all and end-all in terms of what a good game is for you? Seriously, it's silly to fret about it "only" being 30-40 hours before actually playing it. <{POST_SNAPBACK}> Read my reply to Arkan.
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