Diamond Posted January 7, 2006 Posted January 7, 2006 Too bad to hear they have to spend a lot of time on implementing the ruleset, that means other extra features will suffer.
Haitoku Posted January 7, 2006 Posted January 7, 2006 No. I refuse to pay a monthly fee for a game I already paid for. That is why NWN 2 will be better than any lame assed MMORPG. You can get all the online niceness of a MMMORPG with out the damn monthly fees. Also you get a single player game incase you don't want to deal with any jerks online. Last I checked there is no SP options in DnD Online. <{POST_SNAPBACK}> I find that paying to play online lame. You already spent good money on the damned game why pay more. Stupid. <{POST_SNAPBACK}> Your not paying for the game at that point. You are paying for server maintnance, client updates and the ability to to have a world to play with. Call it a waste of money if you want, when I find a good game to play online... I don't spent a cent on other games, so I save money.
Gabrielle Posted January 7, 2006 Posted January 7, 2006 Guildwars and Battlenet don't seem to have a problem with their servers "maintaince". They don't charge.
Haitoku Posted January 7, 2006 Posted January 7, 2006 (edited) Guildwars and Battlenet don't seem to have a problem with their servers "maintaince". They don't charge. <{POST_SNAPBACK}> I was talking about MMORPG specificly. Guild Wars and Battlenet are not MMORPGs. MMORPGs, Final Fantasy XI for example has monthly server maintenance and in the two and a half years of playing the game, they have added thousands of new quest, crafting formulas, weapons, armors, spells and they keep the game balanced. When exploits are discovered... job, map, item... they are done away with. When a class becomes unbalanced, they tweak the system to ensure that everything remains fair. That's what you pay for. Edited January 7, 2006 by Haitoku
Llyranor Posted January 7, 2006 Author Posted January 7, 2006 Hey, some people like to grind. Other people actually want fun gameplay consistently in their games. *shrug* (Approved by Fio, so feel free to use it)
Darque Posted January 7, 2006 Posted January 7, 2006 Warlock isnt a very good class in PnP, it does some things ok but its not really good for anything. <{POST_SNAPBACK}> the hell? I think you're not playing it correctly Warlocks rule
Judge Hades Posted January 7, 2006 Posted January 7, 2006 I prefer the rogue as my favorite class, witha few levels of fighter to back it up.
Darque Posted January 7, 2006 Posted January 7, 2006 I like either a Warrior/Wizard/Eldritchknight/Spellsword mix or Warlock/Mindbender One is a nasty warrior/mage (the way it's meant to be) and the other a combat unit :D
Judge Hades Posted January 7, 2006 Posted January 7, 2006 magic is not that impressive. Stealth is best used without the use of magic for there are times where magic fails.
Darque Posted January 7, 2006 Posted January 7, 2006 magic is not that impressive. Stealth is best used without the use of magic for there are times where magic fails. <{POST_SNAPBACK}> Magic is impressive, especially when you can call down meteor swarms and fight as well as a pure priest or rogue And as a Warlock you can use Greater Invisibility, at will, when you're high enough. Pure rogues are... fodder Figher/Rogues... crunchy fodder
Volourn Posted January 7, 2006 Posted January 7, 2006 "magic is not that impressive. Stealth is best used without the use of magic for there are times where magic fails." stealth is not that impressive. Magic is best used without the use of stealth for there are times where stealth fails. :D :D :D DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Darque Posted January 7, 2006 Posted January 7, 2006 Stealth sucks, magic rules. Next subject! <{POST_SNAPBACK}> :D
Gabrielle Posted January 7, 2006 Posted January 7, 2006 I never un derstood thieves. The only thing they are good for is picking locks and finding traps.
Llyranor Posted January 7, 2006 Author Posted January 7, 2006 And backstabbing friends. Hmm, I like rogues. (Approved by Fio, so feel free to use it)
Gabrielle Posted January 7, 2006 Posted January 7, 2006 Backstabbing is kinda useless against armor, especially full plate.
Judge Hades Posted January 7, 2006 Posted January 7, 2006 (edited) They are good for going in a location to scout areas while unseen and unheard, without depending on magic, and also to steal items from locations without sounding the alarms. Alarms bad in cse you didn't know. A party of rogues could take down a keep full of soldiers stealthily and little trouble. Even a rogue knows the weakness of plate armor. Its ueually at the joint points. Edited January 7, 2006 by Judge Hades
Darque Posted January 7, 2006 Posted January 7, 2006 I never un derstood thieves. The only thing they are good for is picking locks and finding traps. <{POST_SNAPBACK}> I think in this case it's Hades' phobia of magic abilities As for rogues... they're only real use is expendable trapspringers :D
Gabrielle Posted January 7, 2006 Posted January 7, 2006 I never un derstood thieves. The only thing they are good for is picking locks and finding traps. <{POST_SNAPBACK}> I think in this case it's Hades' phobia of magic abilities As for rogues... they're only real use is expendable trapspringers :D <{POST_SNAPBACK}> Cannon fodder.
Judge Hades Posted January 7, 2006 Posted January 7, 2006 (edited) What is really dangerous is a Rogue/Wizard in case one decides to do magic, especially if you are a very short halfling. A moderately powered Rogue?Wizard could cast reduce and Fly on himself then keep to the shadows of an enemy keep. While his friends draw out the main force... FIREBALL! FIREBALL! FIREBALL! Then zip and hide again. Oh, range touch attack spells do sneak attack damage if within 30 feet. Ray of Frost sneak attack! Rogue is a very useful and nasty class. Edited January 7, 2006 by Judge Hades
Darque Posted January 7, 2006 Posted January 7, 2006 ^ that won't really work. Sorcerer maybe, but then you'd need to prc some rogue-like classes that gave mage spellcasting levels. If you hedge you won't really be that good with either aspect of that character type. My Fighter-Mage works because there are 2 Prcs that grant warrior level BAB as well as Arcane Spellcasting levels at the same time.
Gabrielle Posted January 7, 2006 Posted January 7, 2006 (edited) Well if you want multiclass power go for fighter/mage. Kick ass and cast spells. Edited January 7, 2006 by Gabrielle
Darque Posted January 7, 2006 Posted January 7, 2006 Well if you want multiclass power fgo for fighter/mage. Kick ass and cast spells. <{POST_SNAPBACK}> Fighter/Mage/EldritchKnight/Spellsword A Pure Fighter/Mage would be kinda weak :D
Judge Hades Posted January 7, 2006 Posted January 7, 2006 (edited) If I go magic with a rogue I normally go rogue/wizard with my prime stat being Intelligence with Dexterity secondary. First 2 levels being rogue, then the next 3 levels being Wizard, then round it out being 5th level in each, then take levels in Assassin. In PnP I hade a fairly nasty Fighter/Rogue/Necromancer that dual wielded sickles. When the campaign ended she had 4 levels of fighter 6 levels of Rogue and 6 levels of Necromancer. Edited January 7, 2006 by Judge Hades
Llyranor Posted January 7, 2006 Author Posted January 7, 2006 Spoony bards > u (Approved by Fio, so feel free to use it)
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