Atreides Posted December 10, 2005 Posted December 10, 2005 I've been reading through some dev credits and I'm surprised how almost everyone's been at so many companies and sometimes spent relatively little time at said companies. Why's that and what do you guys think about it? Spreading beauty with my katana.
Hydrogen Posted December 10, 2005 Posted December 10, 2005 Consider also that games take a few years from conception to publication, so it may seem like they have been somewhere less time than usual. Also, many companies will ramp up on help when they are in crunch times, then after a game has shipped, if they don't have another one to put people on right then and there, they let the people go... usually these are known as intern jobs, but not always.. sometimes they are truly contract.
kirottu Posted December 10, 2005 Posted December 10, 2005 Nah... Developers are just pain in the ass to work with. That This post is not to be enjoyed, discussed, or referenced on company time.
Brian Lawson Posted December 13, 2005 Posted December 13, 2005 This "problem" is the result of a combination of a number of things. Primarly it's due to the fact that the gaming industry in general is still kind of young. I say "kind of" because it's definitely starting to grow up. Through the 90's people would hop jobs left and right for more pay here or more pay there. It still happens today. However, certain studios and companies have by now (in some cases) earned themselves a reputation. In some cases it's a good reputation and in others it's a bad one. At this point though, I think it's still fair to say that the number of "bad" studios and companies still far outweighs the number of "good" ones. Bad meaning companies that abuse their employees with insane demands, work loads, working conditions, unrealistic expectations, poor project management, laying people off after they've got what they needed out of them, etc. Good meaning reasonable demands and work loads, good working conditions, realistic expectations, and good project management, etc. While it may sound simple...it can't be THAT hard to do all of those things...right?? Well, there are plenty of people in this industry that will/can tell you first hand just how difficult doing the "good" things can be. However, even the companies that fall under the "bad" category can still manage to survive because there are always newbies lining up to get their start. So, unknowingly...or even knowingly they will endure those types of environments just to get the experience. The problem with that though, is that when you're constantly hiring on junior and inexperienced talent, it eventually starts to reflect first hand in the product. Anyway, I think things are slowly evolving in this industry to more sensible and mainstream work environments. I could go on and on...but that's just my brief opinion. :cool:
Moose Posted December 13, 2005 Posted December 13, 2005 EA - Ten hour shifts, one twenty minute break Sounds fantastic There are none that are right, only strong of opinion. There are none that are wrong, only ignorant of facts
Kor Qel Droma Posted December 14, 2005 Posted December 14, 2005 How many hours per day/week do Obsidian devs put in on average? Jaguars4ever is still alive. No word of a lie.
kirottu Posted December 15, 2005 Posted December 15, 2005 As far as I understand it isn This post is not to be enjoyed, discussed, or referenced on company time.
mkreku Posted December 15, 2005 Posted December 15, 2005 As far as I understand it isn Swedes, go to: Spel2, for the latest game reviews in swedish!
kirottu Posted December 16, 2005 Posted December 16, 2005 (edited) No, it Edited December 16, 2005 by kirottu This post is not to be enjoyed, discussed, or referenced on company time.
Nathaniel Chapman Posted December 17, 2005 Posted December 17, 2005 We actually do have a pretty cool coffee machine, but it is neither rigged nor haunted.
Colrom Posted January 4, 2006 Posted January 4, 2006 I once interviewed for a job working on the development of military hardware and sometime in the middle of the interview decided that what the company was running was a high tech sweat shop - which wasn't anything I had in mind. I told them so and left. I imagine that game development can be much the same. Lots of really smart people doing creative work - but sometimes being treated badly by bad companies. But there are also good companies - here and there. As dark is the absence of light, so evil is the absence of good. If you would destroy evil, do good. Evil cannot be perfected. Thank God.
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