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KOTOR First Impressions.....


roshan

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Actually, IIRC, Kotor1 had a total 3 years of development. Part of that time was used to tweak the NWN engine, but that shouldn't really prevent the other guys from writing up the story, characters, plot, composing, art etc.

 

(this would be the local Bio fanboys cue to chime in and tell how silly that assumption is and how wrong I am >_

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Production started in july 2000, KOTOR has gone gold in July 2003.

 

Three years of work and story is incredibly childish and stupid, sidequests are boring* only climate is superior. Now look at TSL released after one year...

 

*I'm comparing with other Bioware games like Shadows of Amn, Undrentide or Throne of Bhaal. I wonder why KOTOR is so beneath those games? It was made by the same company.

HERMOCRATES:

Nur Ab Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks

of nature at times when the celestial spheres were well aligned.

 

SOCRATES:

This I doubt. We are hearing a child's tale.

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IIRC my first impression of KotOR was, "This is a nice lightweight RPG," which is still my opinion. Maybe a sprinkle of, "Good Lord, this Star Wars licensed product doesn't simulate a kick to my throat!" man-bites-dog reaction.

 

That's not using lightweight pejoratively, just as an attempt at classing the game. It was actually a rental, so the lightweight part worked out well.

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*I'm comparing with other Bioware games like Shadows of Amn, Undrentide or Throne of Bhaal. I wonder why KOTOR is so beneath those games? It was made by the same company.

Simple, they didn't have black Isle working on it :blink:

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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I saw nothing wrong with either KOTOR stories. Sure K1 was a bit on the cliche side, but come on, look at the setting it used. How was K1's story any less cliche or "simplistic" than any of the 6 Star Wars movies?

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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3 years toii make koitoiir? I can hardly believe that. Id think that with 3 years there woiiuild be a bit moiriie diversity toi the game.

 

Well, doiin't foiirget, K2 already had a bunch of stuff done foiir them. :D

 

KOTOR was a new thing. I'm surprised no one has mentioned K2's recycling of old maps from its predessesor. That, and I think they overdid the whole "mercenary threat" a bit. Anyone else feel like mercenaries were a bigger threat to the Republic than the Sith? KOTOR II: Attack of the Mercenaries.

 

Three years of work and story is incredibly childish and stupid, sidequests are boring* only climate is superior. Now look at TSL released after one year...

 

...And you have an unfinished game with a bunch of bugs, a sucky ending, incomplete quests, boring environments, and a weak, complicated, storyline. :blink:

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Apparently people are quick to forget that Bioware had to redo the dialogue in KOTOR.

 

It was mentioned in roshan's other thread I believe, where originally they had a limit on the amount of words due to voice acting, but then had that limit removed when Lucasarts realized the dialogue was stupid as a result.

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