July 12, 200520 yr I do know that Starcraft's AI learns. <{POST_SNAPBACK}> Yeah, I once beat the AI by killing my own troops. ^Asinus asinorum in saecula saeculorum
July 12, 200520 yr I do know that Starcraft's AI learns. They've started to rush me and my friends with lings. <{POST_SNAPBACK}> Can it remember what it's learned? I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
July 12, 200520 yr yep, every single time we play they block the entrance to their base with Supply depots or somthing similar. (I said they learn, but not very quickly) so the lings don't get in. Also the lings don't go after the depot's because they keep reargeting the bunkers behind the depot's. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
July 12, 200520 yr yep, every single time we play they block the entrance to their base with Supply depots or somthing similar. (I said they learn, but not very quickly) so the lings don't get in. Also the lings don't go after the depot's because they keep reargeting the bunkers behind the depot's. <{POST_SNAPBACK}> Is that in skirmish mode ? I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
July 12, 200520 yr ja. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
July 12, 200520 yr Ooh, this sounds familiar, but I can't put my finger on it. I'm sure there was a strategy game released some years ago which recorded all your games and sent them over the internet to a central computer, which would then analyse the best strategies and constantly update your computer's AI, making it increasingly more challenging at the higher levels of play. What was this game called? <{POST_SNAPBACK}> Galactic Civilizations
July 12, 200520 yr Galactic Civilizations <{POST_SNAPBACK}> Which I've got, and I can't say I ever noticed it doing this. "An electric puddle is not what I need right now." (Nina Kalenkov)
July 12, 200520 yr I don't know if it's dynamic with respect to how you specifically play. I believe it may have just been modified by the strategies of the top players in the Metaverse.
July 12, 200520 yr I never noticed the Starcraft AI learning. However I did notice that whenever they came out with a new patch on Battle.net that the computers would magically become smarter. "
July 13, 200520 yr Author I do know that Starcraft's AI learns. <{POST_SNAPBACK}> Yeah, I once beat the AI by killing my own troops. <{POST_SNAPBACK}> I think that is wonderfully innovative. I wouldn't recommend it IRL, but if ever Skynet does appear, we've got a walk-up start ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
July 13, 200520 yr *appears* "Who could blame Skynet? He's such a cute, innocent, steel-bolted robot." -Gauntlet
July 13, 200520 yr Author Your occipital lobe must have been burning, because I thought of you when I wrote that, but I didn't expect the Spanish Inquisition ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
July 13, 200520 yr Ha HA! Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
July 13, 200520 yr *appears* - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
July 13, 200520 yr Skynet mocks the governent computers like Echelon that track us all, but they are reading how you are mocking them right now. Don't be suprised when Skynet *disappears*
July 14, 200520 yr Author So your pessimistic ability to "see" through the authorities and their all-knowing, all-powerful and all-controlling influence on us will mean that you, too, are soon to be *disapeared * ? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
July 14, 200520 yr Derailment seems possible ... let's hope such the AI can reinitialise on topic discussion ... The universe is change; your life is what our thoughts make it - Marcus Aurelius (161)
July 14, 200520 yr A simple and blunt way to bring things back on topic I always found the AIs in Civ to be a bit too war mongering, even if they weren't militaristic or expansionist.
July 14, 200520 yr Author Agreed. Even the "Americans" led by Abraham Lincoln (back in Civ2) used to get expansionist on my border ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
July 14, 200520 yr Perhaps he thought that slaves were in your borders? :D It'd be neat if the AI leaders had certain opinions about the slavery that will exist in the government dynamic.
July 14, 200520 yr Author If the game handles multiple variables, then it isn't much of a stretch to have the AI make decisions based on those variables. Unless the developers don't programme it. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
July 14, 200520 yr Good point. It's kind of a given, and not too terribly difficult to do. I imagine it'll be some of the big differences between the different leaders for the same country and whatnot.
July 14, 200520 yr Author Good point. It's kind of a given, and not too terribly difficult to do. I imagine it'll be some of the big differences between the different leaders for the same country and whatnot. <{POST_SNAPBACK}> Well, it's not difficult if the developers planned to use the variables from the beginning, and set up some sort of Object Oriented Design. I would always do that, because the probability is very high that the variables used to identify / differentiate / leaders, as well as discriminate their actions and even measure their progress. That way, any attribute can be quickly added to any of these AI task centres, without needing to add the entire processing thread (as in the case of non modular design). OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Create an account or sign in to comment