Darth_Schmarth Posted July 12, 2005 Share Posted July 12, 2005 I do know that Starcraft's AI learns. <{POST_SNAPBACK}> Yeah, I once beat the AI by killing my own troops. ^Asinus asinorum in saecula saeculorum Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted July 12, 2005 Share Posted July 12, 2005 I do know that Starcraft's AI learns. They've started to rush me and my friends with lings. <{POST_SNAPBACK}> Can it remember what it's learned? I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Calax Posted July 12, 2005 Share Posted July 12, 2005 yep, every single time we play they block the entrance to their base with Supply depots or somthing similar. (I said they learn, but not very quickly) so the lings don't get in. Also the lings don't go after the depot's because they keep reargeting the bunkers behind the depot's. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted July 12, 2005 Share Posted July 12, 2005 yep, every single time we play they block the entrance to their base with Supply depots or somthing similar. (I said they learn, but not very quickly) so the lings don't get in. Also the lings don't go after the depot's because they keep reargeting the bunkers behind the depot's. <{POST_SNAPBACK}> Is that in skirmish mode ? I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Calax Posted July 12, 2005 Share Posted July 12, 2005 ja. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
alanschu Posted July 12, 2005 Share Posted July 12, 2005 Ooh, this sounds familiar, but I can't put my finger on it. I'm sure there was a strategy game released some years ago which recorded all your games and sent them over the internet to a central computer, which would then analyse the best strategies and constantly update your computer's AI, making it increasingly more challenging at the higher levels of play. What was this game called? <{POST_SNAPBACK}> Galactic Civilizations Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted July 12, 2005 Share Posted July 12, 2005 Galactic Civilizations <{POST_SNAPBACK}> Which I've got, and I can't say I ever noticed it doing this. "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
alanschu Posted July 12, 2005 Share Posted July 12, 2005 I don't know if it's dynamic with respect to how you specifically play. I believe it may have just been modified by the strategies of the top players in the Metaverse. Link to comment Share on other sites More sharing options...
Deraldin Posted July 12, 2005 Share Posted July 12, 2005 I never noticed the Starcraft AI learning. However I did notice that whenever they came out with a new patch on Battle.net that the computers would magically become smarter. " Link to comment Share on other sites More sharing options...
metadigital Posted July 13, 2005 Author Share Posted July 13, 2005 I do know that Starcraft's AI learns. <{POST_SNAPBACK}> Yeah, I once beat the AI by killing my own troops. <{POST_SNAPBACK}> I think that is wonderfully innovative. I wouldn't recommend it IRL, but if ever Skynet does appear, we've got a walk-up start ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Skynet Posted July 13, 2005 Share Posted July 13, 2005 *appears* "Who could blame Skynet? He's such a cute, innocent, steel-bolted robot." -Gauntlet Link to comment Share on other sites More sharing options...
metadigital Posted July 13, 2005 Author Share Posted July 13, 2005 Your occipital lobe must have been burning, because I thought of you when I wrote that, but I didn't expect the Spanish Inquisition ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Calax Posted July 13, 2005 Share Posted July 13, 2005 Ha HA! Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off. Link to comment Share on other sites More sharing options...
EnderAndrew Posted July 13, 2005 Share Posted July 13, 2005 I love the little red box. Link to comment Share on other sites More sharing options...
213374U Posted July 13, 2005 Share Posted July 13, 2005 *appears* - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Guest GroinOfDespair Posted July 13, 2005 Share Posted July 13, 2005 Skynet mocks the governent computers like Echelon that track us all, but they are reading how you are mocking them right now. Don't be suprised when Skynet *disappears* Link to comment Share on other sites More sharing options...
metadigital Posted July 14, 2005 Author Share Posted July 14, 2005 So your pessimistic ability to "see" through the authorities and their all-knowing, all-powerful and all-controlling influence on us will mean that you, too, are soon to be *disapeared * ? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Fionavar Posted July 14, 2005 Share Posted July 14, 2005 Derailment seems possible ... let's hope such the AI can reinitialise on topic discussion ... The universe is change; your life is what our thoughts make it - Marcus Aurelius (161) Link to comment Share on other sites More sharing options...
Darque Posted July 14, 2005 Share Posted July 14, 2005 Hopefully the AI won't suck. Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 A simple and blunt way to bring things back on topic I always found the AIs in Civ to be a bit too war mongering, even if they weren't militaristic or expansionist. Link to comment Share on other sites More sharing options...
metadigital Posted July 14, 2005 Author Share Posted July 14, 2005 Agreed. Even the "Americans" led by Abraham Lincoln (back in Civ2) used to get expansionist on my border ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 Perhaps he thought that slaves were in your borders? :D It'd be neat if the AI leaders had certain opinions about the slavery that will exist in the government dynamic. Link to comment Share on other sites More sharing options...
metadigital Posted July 14, 2005 Author Share Posted July 14, 2005 If the game handles multiple variables, then it isn't much of a stretch to have the AI make decisions based on those variables. Unless the developers don't programme it. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
alanschu Posted July 14, 2005 Share Posted July 14, 2005 Good point. It's kind of a given, and not too terribly difficult to do. I imagine it'll be some of the big differences between the different leaders for the same country and whatnot. Link to comment Share on other sites More sharing options...
metadigital Posted July 14, 2005 Author Share Posted July 14, 2005 Good point. It's kind of a given, and not too terribly difficult to do. I imagine it'll be some of the big differences between the different leaders for the same country and whatnot. <{POST_SNAPBACK}> Well, it's not difficult if the developers planned to use the variables from the beginning, and set up some sort of Object Oriented Design. I would always do that, because the probability is very high that the variables used to identify / differentiate / leaders, as well as discriminate their actions and even measure their progress. That way, any attribute can be quickly added to any of these AI task centres, without needing to add the entire processing thread (as in the case of non modular design). OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
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