metadigital Posted May 14, 2005 Posted May 14, 2005 "I did like the fact that the rats didn't automatically attack in that bit of your mod, btw. (sure, have 'em do it if you make 'em angry, but surely a rat is going to run away rather than fight a person ...)" Heh. If you notice most creatures in the module aren't auto hostile. I can think of only 3 encounters where the creatures are auto hostile - 2 can be easily avoided, and the other rarely ever happens excpet in a very special way. <{POST_SNAPBACK}> Yeah, everything should be getting on with their own lives, rather than the PC being the absolute complete centre of everyone's universe. "I hate enemy NPCs summoning in dang beasties" That's good. You aren't suppose to enjoy your enemies summoning in back up. :D <{POST_SNAPBACK}> Shickenfricken mazzlewazzle rozzlefrothen *mutters further Mutleyisms* OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Volourn Posted May 18, 2005 Author Posted May 18, 2005 Update: Stuff added... Summons are going well as I edit, add, and dance with them. I might havwe to furtehr wekaen the higher level summons (6+) as they look to be a little too powerful. I gots to work on that.. Anyways, below is the cleric summon list. In this one, unlike the wizardry summons; it's not random. Each level is split between one summon for good, neutral, and evil. As per the wizard list, no level 9 summons are shown as it's TOP SECRET! Enjoy the view... I hope... CLERIC SUMMONS ----------------------- 1 - Falcon of Light (G), Penguin of Neutrality (N), & Raven of Darkness (E). 2 - Faithful Warrior (G), Ranger Neophyte (N), & Faithless Warrior (E). 3 - Holy Paladin (G), Druid Guardian (N), & Unholy Blackguard (E). 4 - Blink Dog (G), Protective Bear (N), & Putrid Panther (E). 5 - Heavenly Silver Wyrm (G), Natural Forest Wyrm (N), & Hellish Blue Wyrm (E). 6 - Half-Celestial Warrior (G), Earth Warrior (N), & Half-Fiend Warrior (E). 7 - Androsphinx (G), Gynosphinx (N), & Hiercosphinx (E). 8 - Avoral (G), Gray Slaad (N), & Hezrou (E). Enjoy. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Volourn Posted May 18, 2005 Author Posted May 18, 2005 Things are crusing along so her eis the druidic summons list not cunting the SUPER SECRAT level 9 spells. In this case, there are two summons per level chosen randomly each time the spell is cast to determine what answers the summons... DRUID SUMMONS: 1 - Dire Rat, & Dire Bat. 2 - Dire Boar, & Dire Badger. 3 - Dire Wolf, & Dire Spider. 4 - Gray Ranger, & Gray Druid. 5 - Dire Tiger, & Dire Bear. 6 - Earth Elemental Champion, & Water Elemental Champion. 7 - Azer Noble, & Bulette Burrower. 8 - Fire Elemental Champion, & Air Elemental Champion. Next Up: Bard, & Ranger Summons. Thoughts, opinions, and bashing all welcomed. Enjoy. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 18, 2005 Posted May 18, 2005 I like 'em All of them...I might even buy the Platinum edition for SoU
Volourn Posted May 18, 2005 Author Posted May 18, 2005 Might? I thought you already did!?! Get crackin'! *takes his owna dvice and gets crackin' some more on the mod* DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 18, 2005 Posted May 18, 2005 Well I have the OC and HotU...... I'll probably buy it..I just need some more cash..it's extremly expensive here
Volourn Posted May 18, 2005 Author Posted May 18, 2005 $45 here. HOTU itself is $38... I'm surprised you didn't comment on the penguin. <> DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 18, 2005 Posted May 18, 2005 Yeah well a salary here is 120$ ...Platinum edition is 36... nobody I know owns the damn thing
Volourn Posted May 19, 2005 Author Posted May 19, 2005 Another summons update. This time it is for rnagers, and bards. 1. Rangers are very basic summoners. They have no secet summons, and their summons aren't enarly as powerful as the others'. RANGER SUMMONS ---------------------- 1- Falcon Guide 2 - Dire Ox 3 - Loyal Leopard 4 - Dire Bear 2. Bards are special. They mix the summons of wizards along with some unique sommons of their own. Level 6 Bard summons are some of the most powerful summons of the game - about equal with the level 8 summons of the other classe;s but no match for the level 9 summons. Each spell level has two summons which are randomly chosen each time the bard casts the particualr summon spell. Level 6 Bard Spells are TOP SECRAT. BARD SUMMONS ------------------- 1 - Goblin, & Bard Neophyte. 2 - Air Mephit, & Dust Mephit. 3 - Gargoyle, & Harpy. 4 - Gorgon, & Bard Songmistress. 5 - Ogre Mage, & Harpy Siren. More Summoning News: Various tomes, books, and scrolls cna be found throught the series of modules the first one exploring the various details of the world's summoning spells, and how they work. Some may even tell the inquistive reader what is in store for them with the most powerful summons... Up Next: Planar Summoning, & Undead Summoning spell lists. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 Um Q: do you delete your posts and then repost 'em? Planar Summoning, & Undead Summoning spell lists. I like this one ...must see
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Q: do you delete your posts and then repost 'em?" I would NEVER do such a thing. Never. I am SHOCKED over this accusation. "like this one ...must see" DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 I would NEVER do such a thing. Never. I am SHOCKED over this accusation. Of course not Fixed any more spelling mistakes?
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Fixed any more spelling mistakes?" Ha. I'm always fixin' them. There's an endless supply of those things. And, if I run out, I can always create more. <_< DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 Ha. I'm always fixin' them. There's an endless supply of those things. And, if I run out, I can always create more. <_< <{POST_SNAPBACK}> Well at least they're not gameplay issues :ph34r: Any news on CH2?
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Well at least they're not gameplay issues" Ha. "Any news on CH2?" Eh. Not even finish the first one so it's a tad early. That said, here are some quick points to hype it more. Working Title is... Witcheta Chronicles 2: Family Feud Features ---------- - balanced for character levels 7-10 with ability to reach level 15 - The long fall of the Witcheta family is further explored - visit and explore an ancient dwarven stronghold, a desolate desert (lol, any other kind? :D ), and a forest haunted by overly aggresive animals - 6 new henchmen including a dwarven warrior-bard who wields vicious twins hand axes looking for her clan's lost stronghold and its secrets that can save her dying father - battle new monsters including variant golems, powerful duergar lords, & rival adventuring parties who don't appreciate those who interrupt their treasure hunts - revisit old haunts, and encounter and interact with allies & enemies of the Witcheta Chronicles 1: The Relic - at least 3 times the size of part 1 - many more unique magical items - choices made or not made in part 1 will now have unforeseen ramifcations in the sequel - rated M for Mature as always Story/Plotline: I'd share this; but it would spoil the conclusion of Part 1. There ya go. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 Wow..I already like it..damn hype machine... Um..Can you rape people?
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Wow..I already like it..damn hype machine..." LOL What was so special about the features I lsited? It's good to see what interests people the most. I have to be careful though of prehyping at least until my first module is out. I made the mistake of 'prehyping' before NWN was even out and all i did was look like a fool when I had nothing to really show 'til now... "Um..Can you rape people?" No. You can threaten to; but those beings you meet in these modules are a tad too strong to have that occur. You'd,l ikely have to kill them first, and then it be necrophilia... That said, there are situations that straddle the line, and not always in favor of the PC... But, no, no outright rape... Not for these modules. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 I liked the fact that it's chapter 2...and I also like the features And the fact that ch3 with the guilds is gonna happen after this one No. You can threaten to; but those beings you meet in these modules are a tad too strong to have that occur. You'd,l ikely have to kill them first, and then it be necrophilia... That said, there are situations that straddle the line, and not always in favor of the PC... But, no, no outright rape... Not for these modules. Um...so does anyone threaten to rape you? :D
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "I liked the fact that it's chapter 2...and I also like the features" Which features are more awesome to you? "And the fact that ch3 with the guilds is gonna happen after this one" Ahh.. The gulds. Damn. I was hopin' you'd forget about those as they've been canned.... I kid, I kid. " :D "Um...so does anyone threaten to rape you?" No, not quite. However, there is a certain situation that can be, let's say, slightly uncomfortable to the squeamish. I can pm you it; but I wanr you it's a MAJOR SPOILER from the current module... DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 I like these: - visit and explore an ancient dwarven stronghold - 6 new henchmen including a dwarven warrior-bard who wields vicious twins hand axes looking for her clan's lost stronghold and its secrets that can save her dying father - battle adventuring parties who don't appreciate those who interrupt their treasure hunts - revisit old haunts, and encounter and interact with allies & enemies of the Witcheta Chronicles 1: The Relic - at least 3 times the size of part 1 - choices made or not made in part 1 will now have unforeseen ramifcations in the sequel - rated M for Mature as always Guilds ^_^ Can you romance the dwarven female henchman ? No, not quite. However, there is a certain situation that can be, let's say, slightly uncomfortable to the squeamish. I can pm you it; but I wanr you it's a MAJOR SPOILER from the current module... Nah..I don't wanna be spoiled..I hate em...I always stay away... Like I did with JE so far
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Can you romance the dwarven female henchman ?" Only under circustances - ie. no gnomes, halflings, and humans.... and if you interact with her properly. That said, soemthing I should say, is that you will find out that romances tend to take awhile tog et going in this series of modules - some take palce over multiple modules. ie. Don't expect the relation be: Hi, I like you, I love you, Marry me type ones. Expect in some situations to feel that like allr elationships you have to earn a successful relationship, and even then the relationship may fail even if you think you did everything right... Love, love lost, betrayal, break ups, make ups, sacrifice, and ulitmate happines cna all be had, experienced, and suiffered... "Guilds" "Nah..I don't wanna be spoiled..I hate em...I always stay away." Hehe. that's ok. Besides, the spoiler thing not only effects this module; but the later modules too.. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 Only under circustances - ie. no gnomes, halflings, and humans.... and if you interact with her properly. That said, soemthing I should say, is that you will find out that romances tend to take awhile tog et going in this series of modules - some take palce over multiple modules. So an elven man can romance a dwarven woman but a human male can't? I like the general idea..let's hope it works just as good in-game
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "So an elven man can romance a dwarven woman but a human male can't?" All in the story, background, and personality of the individual character, and what may (or may not) occur in the game. "like the general idea..let's hope it works just as good in-game" Hope is for the Unbeliever! Faith is for the Believer! Knowledge is for the the Modmaker! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Baley Posted May 19, 2005 Posted May 19, 2005 All in the story, background, and personality of the individual character, and what may (or may not) occur in the game. Can dwarfs and humans mate? ... Or dwarfs with anything else
Volourn Posted May 19, 2005 Author Posted May 19, 2005 "Can dwarfs and humans mate? ... Or dwarfs with anything else" Mystary. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
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