Sammael Posted February 27, 2005 Share Posted February 27, 2005 I just finished the game a few moments ago. All in all, it was a very satisfying experience, even though it was obvious the ending was mutilated. 1. TECHNICAL ASPECTS My computer is below what is considered average today (Celeron @2GHz, 512MB RAM, GF4Ti4200/128), and the game ran just fine most of the time on 1024x768. I had most of the advanced graphics options turned off. There were significant slowdowns on Dantooine, and the extremely annoying freeze/zoom bug from KotOR1 had not been fixed. I had 1 CTD (near the end), and two instances where the game froze for no apparent reason. I also had a dozen lockups while loading saved games, at 1/3 the load process. The recommended fixes for this problem did not help. I did not encounter any gamestopping bugs, and there was only one quest that was not marked as "completed" when I finished the game ("Redemption"). A couple of other quests were slightly bugged, and there were a few dialogue loops, but nothing major. Considering that I played Vampire: Bloodlines prior to KotOR2, I was relieved by the relative lack of bugs in the latter, particularly when compared to the former. Party AI and pathfinding is indeed horrible, although I noticed that it was worse in some areas than in others. Level design is comparable to the first game. Overall, 6/10. 2. GRAPHICS The graphics are nothing to write home about, slightly better than in the first game, but somewhat outdated by today's standards. Although graphics aren't a major factor for me, it would have been nice to see some better facial animations (HL2 and Bloodlines spolied me). I picked the "Young Jesus" model, as it is really the only acceptable male white character, which is something that really should have been paid more attention to. Overall, 7/10. 3. SOUND Both music and voice acting are superb. Unlike many others, I did not even notice that the music sampling quality had been reduced. The opening and ending theme were particularly well done, and I'd like to hear more from this composer in the future. Voice acting was very, very good - but that has always been a strength of RPGs coming out of Irvine. Overall, 9/10. 4. GAMEPLAY I played on default difficulty, and found the game too easy. I finished as a Jedi Sentinel 15/Jedi Watchman 13, with all stats in the 20-28 range, defense 40, and +39 to attack, doing 26-54 (IIRC) damage per hit (single lightsaber). Nihilus, Sion, and Treya did not give me any trouble, unlike Malak in the first game. Overall, there was too much combat in the game, and it was way too easy. I would have preferred less, but more meaningful, combat. Lightsaber forms were a nice addition, but it would have been far better if I actually had any reason to use them. Creating/upgrading items was well done. Although I was a bit overwhelmed by the number of items you can create at first, there were several in-game situations where this feature came in very handy. Random drops leave a lot to be desired, as I fail to see the logic of finding jedi robes on dead Onderon soldiers. The interface is a vast improvement over the original game. Overall, 7/10. 5. ATMOSPHERE Very good, but... not as good as the original game. I'll remember Tattooine and Kashyyk more fondly than Nar Shadaa and Dxun. This is a category that really defies further explanations, so I'll just leave it at that. Overall, 7/10. 6. STORY The story beats anything ever produced by Lucas Arts and Bioware. It is subtle and hinted at throughout the entire game. The main plot "twist" (if it can even be called that) is obvious and anticipated, and the game builds up to that moment - unlike the original which depended on the "shock" factor. Darth Nihilus and Darth Sion are underdeveloped, but it is questionable whether their further development would have actually added anything to the game - considering they were pawns in a game, just as the Exile. The story is comparable to that of Planescape: Torment (note that this is a MAJOR compliment, coming from me), which is not surprising given who the lead designer on both games was. It is a quest of self-discovery, and, if played on the Light Side, on helping your allies to accomplish the same. Overall, 9/10. Although it can be argued that the path leading to the ending could have been much better (Yet another Sith Academy? Stasis Field. Yawn. Fight. Fight. Fight. Yawn. Force Wave. Fight. Fight. Fight. Ugh.), I have no problem whatsoever with the ending itself. It was an adequate ending for a great story. Could it have been better? Sure. But it is nowhere as bad as the people are making it sound. So, my composite score for the game is 7.5/10, bumped up to 8/10 because of subjective preferences. This is the same score I'd give to KotOR1 and BG2, but lower than BG1, FO, and FO2 (8.5), and Torment (9). There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely. Link to comment Share on other sites More sharing options...
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