Falconhurst Posted February 16, 2005 Share Posted February 16, 2005 Is loot & random merchant inventory normalized to your level? What I am asking is if I go see a merchant for the first time at level 25, would he have a potentially better inventory than if I talk to him at level 15? Is there an advantage to waiting until you are a higher level -- or is the randomization of merchant inventory independent of your level? Thanks. Falconhurst Link to comment Share on other sites More sharing options...
Falconhurst Posted February 16, 2005 Author Share Posted February 16, 2005 Can anyone comment on this? Link to comment Share on other sites More sharing options...
Jedi Master D Murda Posted February 16, 2005 Share Posted February 16, 2005 I think that sometimes this is true, mostly for stuff you pick up, like I always get a Jedi Knight or Dark Jedi Knight robe at lvl 21-24 and never before. However I think items sold my merchants are just completely random. Link to comment Share on other sites More sharing options...
realjellic Posted February 16, 2005 Share Posted February 16, 2005 Not sure if this applies generally. But the special dark side shop on Telos seems to have fixed loot. Link to comment Share on other sites More sharing options...
Volourn Posted February 16, 2005 Share Posted February 16, 2005 You want a comment? Random loot generator is awful. Merchants are cool. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Whitemithrandir Posted February 16, 2005 Share Posted February 16, 2005 You want a comment? Random loot generator is awful. Merchants are cool. <{POST_SNAPBACK}> I dunno, I think the random loot gen is just fine. Increases replayability and adds that distinct flavor of variety sorely needed for a combat-lite RPG like KOTOR II. I am, of course, alone in this sort of opinion. Word economics To express my vast wisdom I speak in haiku's. Link to comment Share on other sites More sharing options...
Volourn Posted February 16, 2005 Share Posted February 16, 2005 Sorry; but when you start full fledge armoursas well as swords inside animals; I tend to have doubts... DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Whitemithrandir Posted February 16, 2005 Share Posted February 16, 2005 Sorry; but when you start full fledge armoursas well as swords inside animals; I tend to have doubts... <{POST_SNAPBACK}> And... why not? They *are* ferocious beasts who tend to swallow things along with their victims. Diablo II had the same system, as well as Dungeon Siege. Bad comparisons, I know, but nonetheless the intended effect is achieved. Word economics To express my vast wisdom I speak in haiku's. Link to comment Share on other sites More sharing options...
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