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Ranger and Paladin


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Ever since 2nd Edition was released my D&D campaign has been a hybrid of all of the rules that I find add the most realism to the game (roleplaying-wise, not combat-wise).

 

Rules are made to be guidelines and need to be broken sometimes for the game to work right. This is one of the drawbacks of CRPGs - a computer cannot be accurately programmed to know when to break the rules or fudge a die roll.

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