SD Nihil Posted August 1, 2004 Share Posted August 1, 2004 (edited) A while back I created a large thread that was entitled"My Review, thoughts, dislikes, and suggestions reguarding KOTOR/KOTOR 2". This was not looked at much by the makers due to the fact it was too long and they requested that I simply break it up into multiple threads. Ok then. So just to let you know all of those suggestions that were in that one thread will now be smaller threads like this one entitled "Suggestion 1" I have noticed that when speaking the characters in the game that the character's heads seem to do a pattern of movements when speaking. Could the characters do the expected head movements that belong in certain situations instead of having someone's head constantly moving all the time. What might help to tell when the proper movements should be displayed in this type of game would be to look "more closely" at real life situations. Not saying that some of these head movements were not influenced by real life. Also when the person's are talking in the game sometimes it looks like they are biting on their own tongues. This, if Obsidian can, should correct this for the KOTOR 2. 2: In KOTOR 1, when walking from one part of a map to another, for example walking from the Dun Sea to the Sand People Territory I have noticed that below the words for the next location there is a picture of a picture of a man running. It looks very similar to what a picture of a man looks like when portrayed in street signs. I see no purpose for it. The gamer will probably know even without that they are about to enter another location. So I feel there is no use for this extra item and it is my opinion it should be removed or not placed in KOTOR 2. 3: Another suggestion pertaining to the entering of a new location this time is about the scenery. Just before you enter a new location sometimes you must open up a door. Interesting enough there most of the time seems to be another door in front of you as the background before you enter the new area. I feel that instead of placing a picture of another door, there should be a picture of what the place looks like inside only less detail to give more of a realistic look to KOTOR 2. 4: There should be a new switch in the options menu of KOTOR 2 allowing the player to switch from third person play to first person play whenever they want. 5: These next couple of things are very minor, but can be improved upon. After defeating an enemy you sometimes find on his/her person armor that he or she was wearing when they fought you. So it does not make much since say when you get a Sith uniform off a dead Sith that his body lying there will still have the Sith uniform on. Also after the side quest, where you help out Matrik by using the LS solution and his apartment has been decimated there are these funny shaped containers all around a large pillar preventing you from re-entering his apartment. These containers can also be found in different locations in the Dun Sea located on Tatooine. Since there was a unique (no where else is it found in the game) pillar left after Matrik's place exploded. Why can't other unique items be placed as junk inside the building instead of containers trying to look like rubble just when it is obvious they are not (not trying to be overly negative here). So in KOTOR 2 I feel they should not do things as cheaply in KOTOR 1 like this. 6: Sometimes when you give a response in a conversation the other person you are talking to or one of your members will act like you have said one of the other choices. For example to be more clear, on Taris at the side of the walkway in the North part of the city stands a man speaking out against aliens. Lets say you say "I don't know what's worse your hate mongering or lack of intelligence"(something similar to that) Carth may then say "kook or no this man could make trouble for us." which is a response that should belong with if you said "get away from me you crazy kook". I know I am being picky, but these are just a few things that should be improved in KOTOR 2. 7: I have noticed that in KOTOR 1 that by doing certain things on planets ahead of time and by completing Juhani's sidequest the Twilak that allows you access to the Cantina Shop on Korriban will not appear. I would like that glitches like this not happen again in KOTOR 2. Edited August 1, 2004 by Fionavar Link to comment Share on other sites More sharing options...
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