Sunday at 02:43 PM5 days Just started playing Zoria: Age of Shattering. It's a game whose crowdfunding I supported years ago, but am getting around to playing it only now. For a game made by just three people, it is pretty impressive so far. There are no bells and whistles. The aesthetics are very minimal, including character creation. But I am completely okay with all that. Still have to find out about the mechanics of the game, though. The one thing I've already learned about the game: there is a TON of loot to be picked up. And there is a lot of crafting and enchanting you can do right from the beginning of the game.If any of you has played the game, please share any beginner tips you may have.
Tuesday at 05:31 AM4 days And that's the economic path in Civ City Rome done, not bad, I really fail at urban planning. Well either that or there was a bug preventing the people from going to the store, could be. Certainly is a cramped game, the maps aren't that big I found. Nothing like spamming gardens in random places to up your civilization rating, heh. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Tuesday at 12:26 PM3 days I just finished Omen Exitio: Hunger after about 15 hoursIts a gamebook about a journalist investigating a child's disappearance and murder. It has several adult themes that include the dark occult, child murders, cannibalism and other similar things. It is another game that is based on a Cthulhu themeIt has some very scary moments and events and its definitely worth using a headset for maximum horror. Its a worthwhile game and gets a 65\100 on the globally respected " BruceVC game rating system "Now Im playing Torment: Tides of Numenera. I heard that this game was suppose to be the spiritual successor of Planescape Torment but it disappointed some peopleI am really enjoying it. I know nothing about the Numenera TT game so the lore and mechanics was confusing in the beginning but after 8 hours and some occasional research its all making sense. The main city, Sagus Cliffs, does remind me of Sigil with all the strange creatures and idiosyncratic events that you encounter. The developers have done a really good job at creating interest in the world for you to exploreI like my party members and there different bizarre personalities and the combat system grows on you. The quests are varied and interesting. Its very similar to Planescape where combat can and should be avoided unless necessary and dialogue options are very importantIm very interested in the main narrative around the Changing God and his Castoffs so its been an excellent experience so far 💫 "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
Tuesday at 06:35 PM3 days 6 hours ago, BruceVC said:Now Im playing Torment: Tides of Numenera. I heard that this game was suppose to be the spiritual successor of Planescape Torment but it disappointed some peopleI am really enjoying it. I know nothing about the Numenera TT game so the lore and mechanics was confusing in the beginning but after 8 hours and some occasional research its all making sense. The main city, Sagus Cliffs, does remind me of Sigil with all the strange creatures and idiosyncratic events that you encounter. The developers have done a really good job at creating interest in the world for you to exploreI like my party members and there different bizarre personalities and the combat system grows on you. The quests are varied and interesting. Its very similar to Planescape where combat can and should be avoided unless necessary and dialogue options are very importantIm very interested in the main narrative around the Changing God and his Castoffs so its been an excellent experience so far 💫I was one of those that really liked this game (despite the TB combat). I backed its KS, and was very disappointed they didn't do a DLC or a sequel. I hope they go back to that IP in the future because I think it has a lot of potential.
Wednesday at 07:25 AM3 days 12 hours ago, kanisatha said:I was one of those that really liked this game (despite the TB combat). I backed its KS, and was very disappointed they didn't do a DLC or a sequel. I hope they go back to that IP in the future because I think it has a lot of potential.I am really enjoying it and especially the lore and how inXile has implemented it. Initially when the game started I was " mmm....Im not sure about this, is this sci-fi or fantasy" but its a very believable and engaging combination of bothI love how you meet these random and weird creatures or structures. And the quests are really interesting and varied. For example I just completed " Eyes of the Adversary" and the background and lore was fascinatingThen I love how death works around the Calm and the different portals I have created in the Labyrinth I am also very disappointed they not making a sequel because this is a great world and IP "Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss” John Milton "We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw "What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela
Wednesday at 07:28 PM2 days Author Tides of Numenera gave me the most perplexing dreams of my life. No mind to think. No will to break. No voice to cry suffering.
Wednesday at 10:51 PM2 days Sadly I never finished it. Loved the beta or early access or what it was, but then it took so long for the final game to release that I was kinda over it and never wanted to try again. This game also made me realize that lots of text doesn't make a good RPG. There's so much dialog that could be trimmed down... I really don't want to slog through that again. Sometimes less is more.I've read some of the first short stories as well. The ones I've read were pretty cool. Then I started the next one and... it felt bad and again I lost motivation to continue. Never read the remaining stories. Edited Wednesday at 10:52 PM2 days by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
3 hours ago3 hr Enshrouded 1.0 - finished the new (main) quest bits. The last --- third, maybe? --- was on the floating "sky islands." If games can give you vertigo, you will not like this section. It's a whole lot of leaping/gliding or using these air-jet bounce pads that propel you far into the air (to get better gliding height) and praying you land in the right spot, or manage to hit E to grab the grapple hook spot in time type of stuff. If you mess up, odds are good you'll go splat somewhere. Some floating islands are larger/more land/POI to explore, some tiny ones had "secrets/collectables" if one cares about such. At least the last boss island has a teleport platform, so one doesn't have to use up a player-altar-base or run the entire path there again, to boss-farm (special crafting ingredients). I'm sure some people really like this sort of thing - again, not saying it's bad, there was fun to be had and the aesthetic and views were marvelous etc - but that boss farm is the only reason I'd go back to the sky-islands. There's simply nothing else up there that's unique/must go there.There was one early bounce-pad bit where I missed a few times and got mad (mostly a me-skill and game-vertigo issue, mind, which is why I don't like any 3d-platforming type design, heh). Thus I spent a few hours cheesing air flame-altar placement across half the biome, starting with a base I already had on a snow-mt. Similar to No Man's Sky, there is no structure stability in Enshrouded, so place altar, build foundations to build-radius max, place another altar there, delete 1st altar, teleport to most recent altar, repeat 100x. eg, my altar might be 5 miles off the ground at this point, no clue. I didn't altar all the way to the sky islands, just far enough where I could easily glide down to what looked like first main POI area (vs. little jumpy platform mini-islands).So here's the main reason, despite some personal irritations, that I do like this game overall. The game lets you do something like that. Quest location up or down and world-pathing takes you in circles? Just dig down/up, dig around the door. It's not always more efficient, but point is, game lets you. I respect that. Still gaming with my 9900k/2080ti/32 ram.
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