Darab Masood Posted January 31 Posted January 31 (edited) I just realised that you can have 15 guile and that gambit refund is guaranteed. I guess I have to stack accuracy since graze will automatically fail it. So rapiers with the modal on. Human, Dungeon gloves, cap of the laughing stock, frau nils, aenalys, alchemical brawn and guile. What else ? If I am right you need 50 accuracy more than enemy defense in order to never graze. For defense I am using giftbearer and hyleas food and resting bonuses. Its so nice having an unlimited full attack. It's almost cheating. I am playing streetfighter for the recovery. Cause I had to choose between vanish and gambit. I chose gambit because its not limited. After I am done vanishing gambit won't refund as its below 100% hit to crit. Edited January 31 by Darab Masood 1
Boeroer Posted January 31 Posted January 31 (edited) Rapiers work but are limited to pierce damage so you need a bsckup. Something like Scordeo's Edge with Adaptive + Sun & Moon is a good alternative. Instead of using Rapiers + modal (it doesn't stack with other active acc buffs) you can use multihit-weapon such as Sun & Moon, blunderbusses - or against multiple opponents - Fire in the Hole (Chain Shot) + Hand Mortar (Blinding Smoke). That also minimizes the chance of grazes and misses, especially if there are many enemies in one place (which is the norm when going solo). Only one of the many hit rolls has to crit for the refund zu happen. Guile refund is capped at 4 max (2 per hand) - but internally, while Guile is executed, the Guile refund of multiple crits gets registered and leads to very high damage bonuses* - before it is cut back to 4 at the end. An Assassin with Vanishing Strikes and Gambit as well as Backstab can do tremendous damage with Hand Mortar and Fire in the Hole by just using Vanishing Strike and Gambit in the middle of an enemy pack. Vanishing Strike's invisibility never breaks. Assassinate adds +25 acc which ensures even less grazes. Ajamuut's Stalking Cloak adds accuracy and stuns all enemies. Streetfighter is also excellent if you use Powder Burns bc. of the reduced reloading speed. Maxed INT is recommended. Against single tough targets obviously mortars are not great. Also check out Rust's Poignard. * Gambit grants 10% bonus crit dmg per point of Guile. Edited January 31 by Boeroer Deadfire Community Patch: Nexus Mods
Boeroer Posted January 31 Posted January 31 (edited) PS: here's a Gambit build by @Kaylon for further inspiration: Edited January 31 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Boeroer Posted January 31 Posted January 31 (edited) PPS: Here's a showcase from years back of an Assassin with Vanishing Strike like I talked about above. The combo 1* Vanishing Strike,followed by Gambits is better, but I didn't take a capture of that, sorry. Edited January 31 by Boeroer Deadfire Community Patch: Nexus Mods
Darab Masood Posted January 31 Author Posted January 31 (edited) Whaaaaatt ? First of all I tried it with frost seeker and sun and moon and blunderbuss and it seems multihit weapons don't work. Only one hit per weapon. And I can't do vanishing strikes because that will dip my gambit below 10 guile which means I can't do gambit repeatedly. Even with 15 guile. 15 guile ---> Vanishing strikes ---> 12 guile---> gambit ---> 8 guile remaining so 80% hit to crit. Can't spam gambit. Edited January 31 by Darab Masood
Boeroer Posted January 31 Posted January 31 9 minutes ago, Darab Masood said: Whaaaaatt ? First of all I tried it with frost seeker and sun and moon and blunderbuss and it seems multihit weapons don't work. Only one hit per weapon. No, please re-read what I wrote and then maybe check the combat log. Every hit roll gets varied damage bonuses from Gambit because Guile gets refunded under the hood but then capped back to 2 (per hand). As I said: "Gambit refund is capped at 2 per hand". It doesn't matter how many of those multiple rolls you crit, you will only get back 2 Guile per strike at the end - so max 4 with dual wielding. BUT only one of those multiple attack rolls has to crit -> you get back the 2 Guile. So the chance to NOT crit per hand is minimized a lot. Compare with a single hit roll from Rapiers etc. ON TOP of that: Guile gets refunded "under the hood" while Gambit is executed, giving the mulitple attack rolls varius high dmg bonuses if they crit. Again: Check the combat log and hover over the individual crit rolls and press shift. A detailed list of damage bonuses will appear where you can see that Gambit causes a bonus dmage, somtimes higher than your remaining Guile suggests. This is caused by the "virtual" refunded Guile that piled up from multiple crits. But afterwards the Guile refund gets capped to 2 (per hand). The more crit rolls the higher the bonus damage. Mortar + Fire in the Hole on multiple enemies can grant dmg bonuses over 300% if you manage to hit a lot of enemies (for example if you lured them to a spot with Sparkcrackers, laying a trap or whatever). 22 minutes ago, Darab Masood said: 15 guile ---> Vanishing strikes ---> 12 guile---> gambit ---> 8 guile remaining so 80% hit to crit. Can't spam gambit. It is correct that you might drop your crit conversion from over 100% to under. BUT: the many more attack rolls (against multiple enemies) means it's much harder to only do grazes or misses. With only one attack roll (Rapier or whatever) the chance for one single bad roll that drops your Guile is higher than having "only" 80% crit conversion but more chances to crit. In case of non-conversion you can have same backup-conversion as well (Dirty Fighting, Power of Money etc.). In addition to that you get several backstabs + Ajamuut's Stalking Cloak stuns (in an AoE with mortar etc.) and +25 ACC which limits the danger of graze/miss even further. Against many enemies I consider 1 Vanishing Strike + Gambit with Hand Mortar+Fire in the Hole stronger than a Rapier setup or similar - also bc. of the AoE stun of the Stalking Cloak which is very helpful imo. Against single foes I prefer your approach with Rapiers (or Scordeo's Edge or whatever good, high ACC one handed weapon you got). I especially would look not only for weapons with higher acc, but also ones that do stuff on crit. Since you will crit all the time weapons such as Rust's Poignard (Bring Low) and Ball and Chain (Subjugation) in combination with Scordeo's Edge's Adaptive are very nice because you can perma-lock nasty, strong enemies that way. Scordeo's Edge and Grave Calling (Grave Bound) is also a nasty combo because of the paralyze effect of Crave Calling in combination with Blade Cascade from Scordeo's Edge. Deadfire Community Patch: Nexus Mods
Chaospread Posted January 31 Posted January 31 11 hours ago, Darab Masood said: I just realised that you can have 15 guile Sorry, 11 guile at 20th level, 2 guile with Devil's of Caroc armor, 1 guile from Adratic Glow... where does it come from the last guile?
Darab Masood Posted January 31 Author Posted January 31 (edited) Bathyal drop resting bonus Edited January 31 by Darab Masood 1
Darab Masood Posted January 31 Author Posted January 31 4 hours ago, Boeroer said: No, please re-read what I wrote and then maybe check the combat log. Every hit roll gets varied damage bonuses from Gambit because Guile gets refunded under the hood but then capped back to 2 (per hand). As I said: "Gambit refund is capped at 2 per hand". It doesn't matter how many of those multiple rolls you crit, you will only get back 2 Guile per strike at the end - so max 4 with dual wielding. BUT only one of those multiple attack rolls has to crit -> you get back the 2 Guile. So the chance to NOT crit per hand is minimized a lot. Compare with a single hit roll from Rapiers etc. ON TOP of that: Guile gets refunded "under the hood" while Gambit is executed, giving the mulitple attack rolls varius high dmg bonuses if they crit. Again: Check the combat log and hover over the individual crit rolls and press shift. A detailed list of damage bonuses will appear where you can see that Gambit causes a bonus dmage, somtimes higher than your remaining Guile suggests. This is caused by the "virtual" refunded Guile that piled up from multiple crits. But afterwards the Guile refund gets capped to 2 (per hand). The more crit rolls the higher the bonus damage. Mortar + Fire in the Hole on multiple enemies can grant dmg bonuses over 300% if you manage to hit a lot of enemies (for example if you lured them to a spot with Sparkcrackers, laying a trap or whatever). It is correct that you might drop your crit conversion from over 100% to under. BUT: the many more attack rolls (against multiple enemies) means it's much harder to only do grazes or misses. With only one attack roll (Rapier or whatever) the chance for one single bad roll that drops your Guile is higher than having "only" 80% crit conversion but more chances to crit. In case of non-conversion you can have same backup-conversion as well (Dirty Fighting, Power of Money etc.). In addition to that you get several backstabs + Ajamuut's Stalking Cloak stuns (in an AoE with mortar etc.) and +25 ACC which limits the danger of graze/miss even further. Against many enemies I consider 1 Vanishing Strike + Gambit with Hand Mortar+Fire in the Hole stronger than a Rapier setup or similar - also bc. of the AoE stun of the Stalking Cloak which is very helpful imo. Against single foes I prefer your approach with Rapiers (or Scordeo's Edge or whatever good, high ACC one handed weapon you got). I especially would look not only for weapons with higher acc, but also ones that do stuff on crit. Since you will crit all the time weapons such as Rust's Poignard (Bring Low) and Ball and Chain (Subjugation) in combination with Scordeo's Edge's Adaptive are very nice because you can perma-lock nasty, strong enemies that way. Scordeo's Edge and Grave Calling (Grave Bound) is also a nasty combo because of the paralyze effect of Crave Calling in combination with Blade Cascade from Scordeo's edge Sadly ball and chain subjugation rolls separately against fortitude
Boeroer Posted January 31 Posted January 31 2 hours ago, Darab Masood said: Sadly ball and chain subjugation rolls separately against fortitude Yes, why is that sad? Deadfire Community Patch: Nexus Mods
Darab Masood Posted January 31 Author Posted January 31 Cause now you have to roll twice once against deflection and once against fortitude. Just beating the enemy deflection is not enough. Bad for bosses who have high fortitude compared to deflection. No more permastun.
Waski Posted January 31 Posted January 31 19 hours ago, Darab Masood said: I just realised that you can have 15 guile and that gambit refund is guaranteed. I guess I have to stack accuracy since graze will automatically fail it. So rapiers with the modal on. Human, Dungeon gloves, cap of the laughing stock, frau nils, aenalys, alchemical brawn and guile. What else ? If I am right you need 50 accuracy more than enemy defense in order to never graze. For defense I am using giftbearer and hyleas food and resting bonuses. Its so nice having an unlimited full attack. It's almost cheating. I am playing streetfighter for the recovery. Cause I had to choose between vanish and gambit. I chose gambit because its not limited. After I am done vanishing gambit won't refund as its below 100% hit to crit. no, gambit refund in not guaranteed, crit to hit exist on enemies too
Darab Masood Posted February 1 Author Posted February 1 Yes dragon scales or veil touched. Just don't use it then. Use other rogue abilities.
Boeroer Posted February 1 Posted February 1 On 1/31/2025 at 9:45 PM, Darab Masood said: Cause now you have to roll twice once against deflection and once against fortitude. Just beating the enemy deflection is not enough. Bad for bosses who have high fortitude compared to deflection. No more permastun. Yeah, but... it's way better than not having the opportunity to cause prone in the first place. Deadfire Community Patch: Nexus Mods
Kaylon Posted February 3 Posted February 3 (edited) You don't need 100% hit to crit from Gambit. You can also use items/abilities to achieve over 90% which is reliable enough. VS multiple enemies you have to use Vanishing Strike and kill them one by one, resetting combat after each kill. VS single tough enemies you can't stay invisible long enough and you will need either some form of hard CC that disables them or Gouging Strike+Lover Embrace method. Anyway, high accuracy is crucial to make gambit work and the assassin with +20acc, +4pen and 50% crit damage while invisible beats a streetfighter with blunderbusses (because low acc/pen/base dmg). Scordeo's Edge with its 20acc buff and Blade Cascade is great and pairs well with Grave Calling and its Grave Bound (which freezes on crit anything that's not immune to dex afflictions while adding also 25% hit to crit). VS tough enemies you can "charge" them before the fight (target yourself with No Quarter from Rakhan Field Boots) or use Strand of Favor to make their buffs infinite. Obviously vs enemies with high resolve any CC is not an option. I haven't tried if the aura from Keeper of the Flame can hit you while invisible, but if it does you could in theory use the Shroud of the Phantasms to gain Brilliant and restore some guile. Edited February 3 by Kaylon
Chaospread Posted February 3 Posted February 3 2 hours ago, Kaylon said: I haven't tried if the aura from Keeper of the Flame can hit you while invisible, but if it does you could in theory use the Shroud of the Phantasms to gain Brilliant and restore some guile. But it is not reliable with 1% chance of refunding... unless you combine it with some good self healing effect.
Darab Masood Posted February 3 Author Posted February 3 3 hours ago, Kaylon said: You don't need 100% hit to crit from Gambit. You can also use items/abilities to achieve over 90% which is reliable enough. VS multiple enemies you have to use Vanishing Strike and kill them one by one, resetting combat after each kill. VS single tough enemies you can't stay invisible long enough and you will need either some form of hard CC that disables them or Gouging Strike+Lover Embrace method. Anyway, high accuracy is crucial to make gambit work and the assassin with +20acc, +4pen and 50% crit damage while invisible beats a streetfighter with blunderbusses (because low acc/pen/base dmg). Scordeo's Edge with its 20acc buff and Blade Cascade is great and pairs well with Grave Calling and its Grave Bound (which freezes on crit anything that's not immune to dex afflictions while adding also 25% hit to crit). VS tough enemies you can "charge" them before the fight (target yourself with No Quarter from Rakhan Field Boots) or use Strand of Favor to make their buffs infinite. Obviously vs enemies with high resolve any CC is not an option. I haven't tried if the aura from Keeper of the Flame can hit you while invisible, but if it does you could in theory use the Shroud of the Phantasms to gain Brilliant and restore some guile. The high speed of streetfighter can be used to interrupt lock big bads with unlimited gambit, without vanishing strikes. And the damage of gambit is more than enough to take care of the minor enemies. Anyway it's all about breakpoints. If you get 50 more accuracy than an enemy deflection than you are good to go. You can achieve that in various ways AND you can make use of the streetfighter speed as needed. It's hard justifying an assassin because if you want to use gambit WITH vanishing strikes you can only vanish once without compromising gambit with low guile. Then you are visible and have to rely on gambit. And that's where the gambit streetfighter shines. He has SPEED and he can do GAMBIT endlessly. And gambit has 50% bonus pen because of crit. If an enemy cannot be interrupted or ccd. I use toxic strikes with its stacking DOT.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now