IanTheWizard Posted September 11 Share Posted September 11 (edited) Segmented Scutum: 10% of incoming Hits converted to Grazes from weapons Glancing Strikes: 10% of incoming Hits converted to Grazes from Melee weapons As we can see above, the first one covers all weapons, including ranged weapons, apparently, and the second one covers only melee weapons. While both equipment are equipped, surely the percentage regarding ranged weapons is still 10%. But what about the percentage regarding melee weapons? I doubt it's 10% + 10% = 20%. So what would the percentage regarding melee weapons become? It can't be still 10%, can it? Edited September 11 by IanTheWizard Link to comment Share on other sites More sharing options...
Elric Galad Posted September 11 Share Posted September 11 (edited) 29 minutes ago, IanTheWizard said: Segmented Scutum: 10% of incoming Hits converted to Grazes from weapons Glancing Strikes: 10% of incoming Hits converted to Grazes from Melee weapons As we can see above, the first one covers all weapons, including ranged weapons, apparently, and the second one covers only melee weapons. While both equipment are equipped, surely the percentage regarding ranged weapons is still 10%. But what about the percentage regarding melee weapons? I doubt it's 10% + 10% = 20%. So what would the percentage regarding melee weapons become? It can't be still 10%, can it? Hit category converters (Hit to Graze, Hit to Crit, etc...) works multiplicatively, or more exactly in succession. 10% chance of conversion, then 10% chance of conversion if it wasn't converted by first effect. 10% + (10% x (100%-10%)) = 19%. Edited September 11 by Elric Galad 1 Link to comment Share on other sites More sharing options...
Chaospread Posted September 11 Share Posted September 11 There are 2 check of 10% in case of melee weapon. The actual percentange is about 19% (1-0.9*0.9). 2 Link to comment Share on other sites More sharing options...
Boeroer Posted September 11 Share Posted September 11 1 hour ago, Chaospread said: (1-0.9*0.9). That's the way I like to explain it, too. All conversions "stack" this way. But in almost all cases you can only convert once per roll. So usually you cannot tie "hit to graze" and then "graze to miss" together for a single attack roll. I remember there is one such case where this can happen, but unfortunately I forgot what it was. Damn swiss cheese brain... 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Chaospread Posted September 11 Share Posted September 11 20 minutes ago, Boeroer said: That's the way I like to explain it, too. And sure enough I learned it that way from you 1 Link to comment Share on other sites More sharing options...
Elric Galad Posted September 11 Share Posted September 11 34 minutes ago, Boeroer said: That's the way I like to explain it, too. All conversions "stack" this way. But in almost all cases you can only convert once per roll. So usually you cannot tie "hit to graze" and then "graze to miss" together for a single attack roll. I remember there is one such case where this can happen, but unfortunately I forgot what it was. Damn swiss cheese brain... Maybe because there can be 2 conversion : first is the "offensive" conversion where the upgrade happens (Miss to Graze XOR Graze to Hit XOR Hit to Crit) Then is the defensive conversion (Crit to Hit XOR Hit to Graze XOR Crit to Hit) 2 Link to comment Share on other sites More sharing options...
thelee Posted September 11 Share Posted September 11 (edited) 5 hours ago, Elric Galad said: Maybe because there can be 2 conversion : first is the "offensive" conversion where the upgrade happens (Miss to Graze XOR Graze to Hit XOR Hit to Crit) yeah i've played hearth orlans a lot and it's not uncommon to see this against dragons - the hearth orlan racial upgrades hit to crit and then dragon scales downgrades it back down. IIRC it's a bit confusing in the combat log, i see minor threat appear but the attack is just a hit, and it's only if you mouseover that it shows the dragon scale effect. Edited September 11 by thelee 1 Link to comment Share on other sites More sharing options...
NotDumbEnough Posted September 11 Share Posted September 11 Yeah it has to do with conversions on both the attacker's and defender's ends. 2 Link to comment Share on other sites More sharing options...
Boeroer Posted September 11 Share Posted September 11 No, I meant two conversions on the same roll in one direction. I know there was some example (years ago) and it was very specific - but I cannot remember what it was. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
thelee Posted September 12 Share Posted September 12 (edited) actually, that screenshot from NotDumbEnough seems to be proof for what you're talking about Aware: 50% graze to hit (buff for attacker) Paralyze: 25% hit to crit (buff for attacker implemented as a debuff for defender) The combat log shows a graze being upgraded all the way to a crit. I didn't think this was even possible, I though only one upgrade or one downgrade (or both) at a time was possible. but i guess the critical thing is that both mechanics are on different sides of the attack. Edited September 12 by thelee 2 Link to comment Share on other sites More sharing options...
Boeroer Posted September 12 Share Posted September 12 Ach sorry. I totally misunderstood. Yeah indeed, that might have been it! Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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