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Question: "Splash" (WotEP, Carnage) weapon and "weapon effects" interaction.


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Hello.
How does "splash weapon" now interacts with "weapon hit \ crit effects"
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For example, and this is just example, how Carnage + Soul Annihilation works?
Does SA gives:
 - "linear return" - SA modifies (add some damage) primary attack damage and all carnage attacks make proportionally more damage?
 - "under linear return" - SA modifies only primary attack?
 - or "above linear return" - SA modifies primary attack, and SA modifies each secondary carnage attack?

So questions are?

1. Is there are any general rules of these interactions?

2. If there are no "general rules" for applying effects to secondary weapon attacks:
2.How does carnage interacts (carnage secondary targets hits work in conjunction) with Heartbeat Drumming? With Soul Annihilation?
2.2 How  does WotEP interacts with Heartbeat Drumming / Soul Annihilation?

3. Any other interesting "weapon splash damage" and "weapon effects", which interacts "above linear"?

P.S.
Thank you for answering such a broad and general question.

Edited by Konst
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  • Konst changed the title to Question: "Splash" (WotEP, Carnage) weapon and "weapon effects" interaction.
1 hour ago, Konst said:

For example, and this is just example, how Carnage + Soul Annihilation works?

imma stop you right there.

 

Carnage isn't a physical attack. Carnage is a "spell-like" ability that is triggered by your weapon strikes as a barbarian, and the damage is keyed off very few things, basically just: your base weapon damage, might, and power-level scaling.

it doesn't interact with things that modify your weapon attacks or are based off your weapon attacks. it's basically a whole other thing. this is why i call it "spell-like" - it's like a spell in what few things actually boost it, it just so happens that the damage is based on your primary weapon as opposed to a fix number like for an actual spell.

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10 minutes ago, thelee said:

imma stop you right there.

 

Carnage isn't a physical attack. Carnage is a "spell-like" ability that is triggered by your weapon strikes as a barbarian, and the damage is keyed off very few things, basically just: your base weapon damage, might, and power-level scaling.

it doesn't interact with things that modify your weapon attacks or are based off your weapon attacks. it's basically a whole other thing. this is why i call it "spell-like" - it's like a spell in what few things actually boost it, it just so happens that the damage is based on your primary weapon as opposed to a fix number like for an actual spell.

Thank you. This is not "weapon splash attack" (i.e. not kind of attacks with the same weapon but with decreased damage) in starting topic terms.

And could you say something about WotEP? Or other "weapon splash attacks" (It looks we share this term understanding)?
Are there any things in game acting like "weapon splash attacks" in current version?

Edited by Konst
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7 minutes ago, Konst said:

And could you say something about WotEP? Or other "weapon splash attacks" (It looks we share this term understanding)?
Are there any things in game acting like "weapon splash attacks" in current version?

Carage got nerfed pretty hard in that regard.

Unlike Carnage, WotEP's cone-shaped area of attack (AoE) does transport all attack effects (focus generation, SHattered Pillar's wound generation, all CC effects like stun for example, push effects from Knockdown or Force of Anguish and so on, dmg bonuses from weapon quality or stuff like Sneak Attack etc).
Also every attack roll in that cone-shaped AoE can trigger another AoE attack IF your attack ability has its own AoE.
Example: Clear Out (Fighter) has a cone-shaped AoE attack - and every attack roll from the cone ot WotEP will trigger a cone from Clear Out. AoE times AoE if you will... Same with Heart of Fury (Barbarian), Whirling Strikes (Ranger), Whispers of the Wind (Monk)... 

Soul Annihilation works a bit wonkily with AoE weapons: the first hit will get all the raw SA-damage, the next enemy will get close to nothing, the enemy after that will get a bit more again and so on. It's not predictable which enemy will get how much raw damage (besides the initial target) but it's pretty decent nonetheless. 

Citzal's Spirit Lance does the same and so do Serafen's blunderbusses "Hand Mortar" and "Fire in the Hole" (those two don't work with Soul Annihilation of course because they are ranged weapons).

Citzal's Spirit Lance + Soul Annihilation is a very good combination. That's what makes a Wizard/Soulblade a surprisingly good melee character (besides the great self buffs and the fact that).

 

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