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Posted
On 3/9/2025 at 11:23 PM, Kvellen said:

I have been doing a lot of investigation into quests, there are a few things I noticed as far as Apotheosis.

To start there is a bug where no changes made in the "Experience Level" field are ever saved.

_____________________________________________

Quest/Objective nodes seem to always have 2 strings entries attached to each node.

"0" is always the name of the quest, and "10000" is the initial description.
After that any single digit stringtable entry is an Objective Title, with an additional ~1000* entry that is will be the description for that objective.

Using the quest Bounty - Ikorno (BOUNTY_TSK_Battlemage) as an example:

  • Node: 0
    • Quest title (0) : Bounty - Ikorno
    • Quest Description (10000) : Ikorno, an aumaua wizard, makes sport of killing elite Huana warriors. Those who suspect him of being a Rauataian agent have put a bounty on his head.
  • Node: 1
    • Objective (1)Kill Ikorno.
    • Description (10001)Ikorno was last seen on the central isles of the Kua o Rikuhu chain. When I find him I can kill him for the bounty.
  • Node: 2
    • Objective (2) : Return to Okauro.
    • Description (10002) : I dealt with Ikorno. Okauro in the Sacred Stair district of Neketaka will want evidence of the kill in exchange for the reward.

It would be great to be able to have both string displayed and able to be edited on the relevant node in the Node Diagram.

Great findings, I'll make sure to fix this! 👍

  • Like 1
Posted (edited)
4 hours ago, Noqn said:

Sent you a PM 👍

extract the 7z file so that the apotheosis_exported folder is placed in your PillarsOfEternityII_Data folder, like this:

...\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\apotheosis_exported\...

 

 

opps

Edited by brokensave
Posted
4 hours ago, Noqn said:

Sent you a PM 👍

extract the 7z file so that the apotheosis_exported folder is placed in your PillarsOfEternityII_Data folder, like this:

...\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\apotheosis_exported\...

 

 

Thank you. Sadly, didn't work. Just hangs on the extractor again and didn't bypass it. Dang haha, I really want to get this working but seems theres something off on my end, no clue what. Oh well..

...maybe I can try something with a virtual machine or something.

Posted (edited)
On 3/16/2025 at 10:45 PM, Adonis Jorge Silva Santos said:

I have a doubt, how do i add aura ability component or Special Generic Ability component on abilities that do not have this options before?

Hi, sorry for the late reply.

Short version: Apotheosis does not support this yet.
You have to change the GameData type of the ability to the appropriate type that can hold one of those components.
I'll start working on adding support for that after I'm done with the export freeze and Chatters.

Edited by Noqn
  • Like 1

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