Constentin Lévine Posted September 1, 2022 Posted September 1, 2022 (edited) The potion of Refuge look like an alchemical version of Withdraw : +10 Health Restored per 3.0 sec Untargetable Paralyzed The paralyzed effect is not a truly one, I mean it is not an affliction that cause -5 dex etc, that just dont allow to do anything. The variance with Withdraw is the missing of Invisible : a character "refugied" can be targeted by the party, but not by enemies, cant move or do something, and is healed. So, with Wall of Draining for self, or Salvation of Time from the party, a character can stay "invisibly" at melee range, echoing Cipher's spells or receiving some friendly beams, Dimensional Shift, or just chanting* (many lives etc), lowering enemies's defenses with aura*, etc. It is less powerful than Martyr's Memories from the Tears of Saint Makawo (basicaly a per-rest combat-only version of Temporal Cocoon) but that can be nice to play. The potion is cheap after all. If during the refuge effect, the character (from friendly attack or DoT) and is reanimed, then the Paralysed effect disappears. The character is still untargetable and healed : it is like for Reforge the Flesh, but for the combat only. * Passives aura effects also work under Withdraw effect. Not chants since there are "actives". Edited September 13, 2022 by Constentin Lévine 1
thelee Posted September 1, 2022 Posted September 1, 2022 i'm guessing that it doesn't interact with the stunning cloak like withdraw does?
Constentin Lévine Posted September 2, 2022 Author Posted September 2, 2022 9 hours ago, thelee said: i'm guessing that it doesn't interact with the stunning cloak like withdraw does? You are guessing right !
masterty66 Posted September 2, 2022 Posted September 2, 2022 Psion could safely generate focus under this potion in theory. Maybe combine that with some sort of aura gear that effects nearby enemies while the Psion sits there safely generating focus.
Constentin Lévine Posted September 13, 2022 Author Posted September 13, 2022 I edited the post : killing the character under Refuge and resurecting him cause the paralysed status to disappears but the untargetable effect last for the duration. It is a per-combat Martyr's Memories or all-classes Temporal Cocoon now ! 2
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