Panda Baby Posted November 29, 2021 Posted November 29, 2021 hey, so being a bit of a completitionist i did all quests, and now i am at point of go ukaizo and already all party level 18, i did my run with classic+all upscaled and found most content too easy, how come? the monsters are suposed upscale yes? yet when i go some areas they obviously way lower level than i am, isnt upscaling suposed prevent this to always keep it fair? i still have all 3 dlcs left, i'm thinking of change difficulty to hard+ all upscaled as i feel going beast of winter + other dlc at 18/20 on normal upscaled would be too easy, your though on it ? how this upscaling works as it dont obviously always do, nd should i increase difficulty for the 3 dlc being 18 now thanks
Not So Clever Hound Posted November 29, 2021 Posted November 29, 2021 1 hour ago, Panda Baby said: isnt upscaling suposed prevent this to always keep it fair? i still have all 3 dlcs left, i'm thinking of change difficulty to hard+ all upscaled as i feel going beast of winter + other dlc at 18/20 on normal upscaled would be too easy, your though on it ? how this upscaling works as it dont obviously always do, nd should i increase difficulty for the 3 dlc being 18 now Yeah if at this point you find it too easy, maybe increase to hard+upscaled or PotD no Upscaling (see below). Note that the DLCs have a difficulty spike, especially FS and SSS, so you should see a noticeable difference anyway. Have you done the Splintered Reef Sea Lashed Crypt encounter? I find it a good benchmark. If you find the game too easy, set it to upscaled PotD and go do this encounter . Basically if at the point where you are you can do the Sea Lashed Crypt encounter and find it quite challenging, you're probably at the right difficulty for DLC content. Upscaled has an incidence on enemy level but the most meaningful difficulty change is PotD IMO, which changes number/type of enemy and gives them a bump to key stats. Maybe you could also try a couple encounters on PotD no Upscale and see. That's how I did my first full playthrough which was Solo.
Panda Baby Posted November 29, 2021 Author Posted November 29, 2021 yes did the flooded cave with lich at 17, and the splintered too at 17; didnt find it that hard will try it at normal + upscale for BoW see if any challenge, else make it hard yh
Boeroer Posted November 29, 2021 Posted November 29, 2021 Upscaling has a cap afaik. Def. raise the difficulty. Normal is pretty easy - scaling doesn't change that much. You are already overleveled for Beast of Winter (hopefully scaling does work well there). But Seeker, Slayer, Survivor and The Forgotten Sanctum should be challenging enough. Deadfire Community Patch: Nexus Mods
Panda Baby Posted November 29, 2021 Author Posted November 29, 2021 ok so hard + scaled beast and hard not scales sss/fs you sugest?
Boeroer Posted November 29, 2021 Posted November 29, 2021 Scaling doesn't do much for FS as least since enemies are already lvl 20 or beyond I assume so they won't get leveled up anymore. SSS might have enemies that get scaled up a bit, don't remember their exact levels. I mean you can try and always change settings if it's too hard. Deadfire Community Patch: Nexus Mods
Panda Baby Posted November 29, 2021 Author Posted November 29, 2021 ok now i got some more questions tho lol. i noticed alot healing spells was remove from game, the big ones, and also felt a bit cheesy using tukehu foe only stuff, so first question regarding melee dps, as of now eder run with dual wield sabers, warrior skills and alot of rogue passives for up dmg. in deadfire are dual wielding or two handed or single weapon no shield all equal, or one is better than others? 2 : are scouts or seers a good multi ? i seen lot nice guns and bows in game and ranger seems to output a good amount of damage even by itself, coupled with cypher or rogue should in theory only improve that no ? a 3 : in potd upscaled, is the need of healing that much more important? i mean cept druid moonwell or some priest stuff didnt see much of it anyway, as most time dmg was soaked by tank or debuffs etc. since i decide kill queen tekehu will be gone, i will take fassina instead, so party would be mc eder xoti aloth fassina. with gear sugested by boerorer, my mc can engage 6 or 7 target so far, and rest grabed by eder, the few disengaging arent nth the group can handle, but thinking of potd and how it will affect that. your thoughs guys? thank you
dgray62 Posted November 29, 2021 Posted November 29, 2021 (edited) Dual wielding was nerfed, with primary attacks using both weapons doing significantly less damage (-35% if I remember correctly). So dual wielding isn't quite as OP as it was in POE1. That said, certain builds require it; you'll definitely want to dual wield a Kind Wayfarer paladin for x2 the healing from White Flames. Some builds will also want to dual wield when using weapons as stat sticks, to boost their casting. Given this nerf, 2H weapons are not really inferior DPS wise to dual wielding, and there are some great 2H weapons, like Amra and Lord Darryn's Voulge, that are great for melee DPS builds. But on PotD, enemies offensive and defensive capabilities are boosted. For this reason, sword and shield can really be a lifesaver. Single weapon is good for classes or builds that want a lot of crits, like skalds. As for your second questions, both scouts and seers are great for ranged DPS. Personally I prefer seers, as they can get the highest accuracy in the game (which is much needed on PotD), and the cipher side gives you some great CC and single target damaging powers as well. As for your third question, healing is needed on PotD; for this reason I often have a druid in my party, as they have some of the best healing spells in the game. But there are other ways to heal. The pets that heal on kill are great since they mainly benefit your frontline DPS characters, who are likely taking most of the fire. Keep in mind that high AR is also important, especially on PotD. The less damage that gets through, the less need you'll have for healing. Edited November 29, 2021 by dgray62 Error correction 2
Panda Baby Posted November 30, 2021 Author Posted November 30, 2021 hey thank for the helpful input, as of now my party was mc herlad and eder tekehu aloth xoti, for my next run on potd this time i dont want take tekehu nor aloth. was thinking of a double sorcerer compo with mc sorcerer and fassina, + xoti eder and pallegina herald. dunno if healing wise dmg wise debuff wise that would make a good balance. being a mc conjurer lifegiver or evoker lifegiver for a faire dmg and healing balance, and fassina well cus i like her. however specialising in a sublass dont seem that good to me for mage as being unable pick some spells limit your jack of all trades role in terms of picking what your party need. same goes for druid lifegiver. + speed penalty if use other school spells...maybe blood mage/druid then or smth ? open to sugestions. guess i could recruit customs in tavern and test them out as mc trials for see which combo does it for me for eder as meatshield with pallegina i guess both will sword and shield style. my issue tho is pallegina risk leave if i dont help the vtc which i usually murder cus hate them same as principi 1
Not So Clever Hound Posted November 30, 2021 Posted November 30, 2021 1 hour ago, Panda Baby said: maybe blood mage/druid Blood Mage / Lifegiver is super strong IMO. Here's a detailed solo build for inspiration (I'd change a couple things for a party build but it would be the same fundamentals).
Panda Baby Posted November 30, 2021 Author Posted November 30, 2021 if i remeber correctly the balance polishing patch last version, which i have, made draining wall nerfed big time almost as u only gain 0.25 extend instead 0.5 by enemy or so, and i dont remeber seeing and update to that? the idea seem nice tho, im already adept and a fan of the maggots insects with cumbusting wounds stuff how would you adapt it to party play?
Not So Clever Hound Posted November 30, 2021 Posted November 30, 2021 (edited) 51 minutes ago, Panda Baby said: and i dont remeber seeing and update to that? Good point about the BPM nerf to WoD. That said, you will be less reliant on WoD to keep you alive if playing with a party. You can still get the massive burst of speed at the beginning of the fight to toss as many AoEs as possible to swing the encounter in your favor. Also anyway, WoD will be available much later in a party (lvl 19). 51 minutes ago, Panda Baby said: how would you adapt it to party play? I would focus more on foe-only AoEs (mostly on the druid side) to cast on the front line, to avoid murdering my melee chars. I would toss powerful friend and foe spells like Freezing pillars, Chill Fog etc more towards the back line. If you rely less or not on WoD, I would maybe choose Shifter instead of Lifegiver. Start fight/Buff/Shift to cat form/Activate Flurry/Shift back to kith form out and start casting like a maching gun. Then if you want to melee a bit, shift to Boar and its insane DoT. Edited November 30, 2021 by Not So Clever Hound
Panda Baby Posted December 1, 2021 Author Posted December 1, 2021 nice definitly something to give a shot thanks guys
Elric Galad Posted December 2, 2021 Posted December 2, 2021 On 11/30/2021 at 3:49 PM, Panda Baby said: if i remeber correctly the balance polishing patch last version, which i have, made draining wall nerfed big time almost as u only gain 0.25 extend instead 0.5 by enemy or so, and i dont remeber seeing and update to that? For the last version of BPM it is the contrary. WoD in base game is -1s for foes, +1s to self WoD in previous version was -2s for foes, +0.25s to self (which was a bit rough) WoD in latest version is -2s for foes, +0.5s to self (which works perfectly in some battles, but can't be used at full efficiency every time) 2
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