Jump to content

Recommended Posts

Posted

In most cases dual-wield builds go for similar weapon - two sabers or two stiletto or two clubs. But is there any good dual-wield weapons setup where there are different types of weapon in each hands? I know one good such combination: Spear(Danulya or Cladhaliath) + Hatchet (Hearth Harvest or Regnar Konnek) - accuracy on spear, deflection bonus from hatchet, both get bonuses from Weapon Focus: Peasant. But is there anything else worth considering?

Posted (edited)

Sword of Daenysis + March Steel Dagger: both have speed, giving you great attack speed in combination with Two Weapon Style, both are accurate, both work with the same weapon focus. And you get pierce + slash dmg so you're not completly screwed against pierce or slash immune foes.

Cladhaliath + Shame or Glory (both enchanted with Marking) - especially if you are a Paladin with Coordinated Attacks (preferrably a Darcozzi Paladin): the marking enchantment of both do stack when dual wielded which means +20 ACC (+30 as Paladin with Coordinated Atacks, +40 as Darcozzi if you also apply Inspiring Liberation) for the nearest ally who attacks the same target as you (it's sufficient to click for an attack on the enemy, don't need to hit, the intention is enough).  This is extremely good gainst tough foes like dragons and so on. The nearest ally gets even more ACC and dmg if he uses a coordinating weapon (like Ravenwing for example). The weapon focus of both is not the same but this is a great support setup and not for dps so it's not an issue.

Godansthunyr + Badgrad's Barricade: the hammer stuns on crit which makes a crit with the shield bash more likely which triggers Trhust of Tattered Veils (no limt per encounter). Especially nice on a shield-rogue since ToTV works with Deathblows. Since one is a (bashing) shield you oly need the weapon focus for the hammer. 

Rimecutter + Last Blade of the White Forge: both have speed and use the same weapon focus.

Any vicious weapon (e.g. Dîal Ewn Dibita) with a stunning (Godansthunyr) or proning (We Toki) weapon.

The Vile Loner's Lance (has longer interrupts than other spears - kind of a hidden enchantment) with St. Wygelt's Cudgel (-5 Resolve on hit) : more (and longer) interrupts. 

 

 

Edited by Boeroer
  • Thanks 1

Deadfire Community Patch: Nexus Mods

Posted
On 12/8/2020 at 1:28 AM, Boeroer said:

Sword of Daenysis + March Steel Dagger: both have speed, giving you great attack speed in combination with Two Weapon Style, both are accurate, both work with the same weapon focus. And you get pierce + slash dmg so you're not completly screwed against pierce or slash immune foes.

Cladhaliath + Shame or Glory (both enchanted with Marking) - especially if you are a Paladin with Coordinated Attacks (preferrably a Darcozzi Paladin): the marking enchantment of both do stack when dual wielded which means +20 ACC (+30 as Paladin with Coordinated Atacks, +40 as Darcozzi if you also apply Inspiring Liberation) for the nearest ally who attacks the same target as you (it's sufficient to click for an attack on the enemy, don't need to hit, the intention is enough).  This is extremely good gainst tough foes like dragons and so on. The nearest ally gets even more ACC and dmg if he uses a coordinating weapon (like Ravenwing for example). The weapon focus of both is not the same but this is a great support setup and not for dps so it's not an issue.

Godansthunyr + Badgrad's Barricade: the hammer stuns on crit which makes a crit with the shield bash more likely which triggers Trhust of Tattered Veils (no limt per encounter). Especially nice on a shield-rogue since ToTV works with Deathblows. Since one is a (bashing) shield you oly need the weapon focus for the hammer. 

Rimecutter + Last Blade of the White Forge: both have speed and use the same weapon focus.

Any vicious weapon (e.g. Dîal Ewn Dibita) with a stunning (Godansthunyr) or proning (We Toki) weapon.

The Vile Loner's Lance (has longer interrupts than other spears - kind of a hidden enchantment) with St. Wygelt's Cudgel (-5 Resolve on hit) : more (and longer) interrupts. 

 

 

Wow, I somehow missed obvious rapier+dagger combo. Might look absolutely badass on some aristocrat dual-wield ranger or rogue.

Thank you

  • Like 1
Posted (edited)

Sword of Daenysis + March Steel Dagger is so fast at some point (some other speed buff, Durgan Steel, Two Weapon Style etc.) that you get to 0 recovery and on top use Vulnerable Attack (and still be at 0 recovery).

Spelltongue + Drawn in Spring is also good - especially for Rangers bc. of Predator's Sense (wounding from DiS automatically unlocks Predator's Sense).

You can test attack speed setups here:
https://naijaro.github.io/poe-speed-calculator/ 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Posted

Spelltongue was fixed? I remember reading somewhere that its time siphon enchantment didn't work and no info about it being fixed later

Posted

It works if the enemies have actual buffs on them (also can be "hidden" buffs that naturally come with the enemy - so sometimes it works even if you can't see a buff on them).
Before that if just always added 5 secs of benefical durations and 15% speed no matter what the enemies had. That was the fix actually. It was a bit bugged before.  

Deadfire Community Patch: Nexus Mods

Posted

One more question then - how useful boosting dex is once you hit 0 recovery point? Lets say swift aim ranger in padded armor with two stiletto reached 0 recovery with 10 dex. Is there any point to put anything in dex? Doesn't seems that you shave off a lot of frames after that point

Posted

For classes that do high amount of crits, weapons with afflictions ... on crit are the way to go. We Toki has prone and there is no enemie immune against it. With a barb and carnage it works as well.

And i don't think swift aim nets the bonus to melee weapons, at least not in the description.

Posted

Swift Aim does work with melee weapons. Viscious Aim doesn't.

DEX is the only thing that shortens the actual attack/spell animation (and also the recovery). So it keeps being useful even if you reach 0 recovery.

1 point of DEX will always speed you up for 3% (which when attacking means a 3% multiplicative increase of dps) - no matter if you have recovery left or not (because DEX reduces animation time as well).
When using already fast weapons with few animation frames (e.g. daggers) the impact of a few points isn't that obvious but you will be faster:

Let's say you have two daggers and 20 frames animation time and 10 frames of recovery each - so 30 frames total per attack at 10 DEX. If you set dex to 20 you will have 15.4 frames / 7.7 frames = 23.1 frames --> 30% faster.  
Now let's say you have the same two daggers and 0 recovery (for whatever reason) and have 10 DEX: your attacks will take 20 frames to complete. With 20 DEX they will only take 15.4 frames. That's still a 30% multiplicative dps increase. +10 MIG would only give you a +30% additive damage increase which is worse (leaving healing power and DR issues aside for now).

So it doesn't really matter if you have 0 recovery or not, DEX still works for you all the same. As a Rogue for example (plenty of additive dmg bonuses that help with DR already) it's a lot better to raise DEX than MIG.

Deadfire Community Patch: Nexus Mods

Posted
14 hours ago, Boeroer said:

So it doesn't really matter if you have 0 recovery or not, DEX still works for you all the same. As a Rogue for example (plenty of additive dmg bonuses that help with DR already) it's a lot better to raise DEX than MIG.

What about ranger? As far as I know ranger doesn't have many addictive damage bonuses in melee apart from Predator sense + Novice sneak attack

Posted

Predator's Sense is for the Animal companion so that's not related to the Ranger's attack speed. 

Ranger can have quality enchantments on his weapons (e.g. superb for +45% dmg) and stuff like Apprentice's Sneak Attack and also crits (+50%) or even Annihilating weapons (crits do another +100%). Since DEX is a multiplicative damage increase it's better for auto-attack dps than MIG in most cases after the early game/towards the mid/late game. However, MIG can get you more damage (not dps but one-time damage) with stuff that has limited resources - like Flames of Devotion, Wounding Shot, spells etc. So you get "more dmg for your buck". Also MIG is kind of mandatory if you employ a wounding weapon since wounding damage scales with MIG. 

In the end it doesn't matter THAT much though. A few points here and there in DEX or MIG hardly makes any difference. The attribute system isn't that impactful (which is intended).

Deadfire Community Patch: Nexus Mods

Posted
5 hours ago, Boeroer said:

In the end it doesn't matter THAT much though. A few points here and there in DEX or MIG hardly makes any difference. The attribute system isn't that impactful (which is intended).

That's why I generally operate with min maxing stats... Difference between 10 and 12 per almost unnoticeable, but 18-12 perception provide noticeable difference

Also I find intellect to be very impactful on characters with aoe skills. I mean it boost skill radius and when it comes to area, radius becomes squared

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...