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Posted

Nothing specific done prior, this happens in a brand new save, in creative, and in a pre-existing world. Whenever you try to place a wall at a 45 degree diagonal placement, the game will instead correct it to a 'straight' 90 degree angle to the corresponding grid layout. 

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Posted

Bump been dealing with this all day, tried stems and grass, tried fence railings, tried putting them on triangle floors and not, tried with ceilings and without. same results everytime, had someone else try it also, same thing.

Posted

Hi I just posted the same issue then found this one. I have the same problem go to place walls at a 45゚ angle they snap at 90゚ off grid.  This issue seemed to have started over the weekend just past

Posted

I have this issue as well similar but just as frustrating issue... if i place a wall on a 90゚ but half way down from level with the ground as is common when making sky bridges the wall builds at just off the 90゚ axis... maybe like 89

Posted (edited)

Ive found that this is affecting many things like zip anchors, lean to, etc. It is currently unplayable as far as base building at a serious level. 

Ive continued saves and started new files for testing and recieved the same results.

*Seems like pieces once snapped and blueprinted will turn to whatever "unsnapped" angle you were on. 

Hope it helps.

Edited by Lodi
* edit added and I sounded like an arse lol.
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