Krushnor Posted September 24, 2020 Posted September 24, 2020 - Torch now goes out when submerged in water. (I imagine in preparation for the water expansion) - Wheel can be used to make crude rope at the cost of only 1 plant fiber instead of the normal 3. - Side note maybe adjust sound of crude rope making, it sounds like eating rather than rustling of plant fibers. - Drawn bow can now be canceled with right click. Anyone else found any? 1 1
RichyPier Posted September 24, 2020 Posted September 24, 2020 The eating noise is also a bit strange to me. I didn't know the thing with the spinning wheel and the crude rope and also that the torch goes out in the water is good to know. I think it's great that you can cancel a shot with the bow with the right mouse button.
Puffed Smoke Posted September 24, 2020 Posted September 24, 2020 For the torch, walking from land to water didn't cause the fire to be put out until swimming to a deeper part. While holding the torch and jumping from a leaf/grass into deeper water will put it out. While in the deeper waters, unequipping and equipping the torch again will make it work. So no idea of the intended effect/adjustment for the torch this time. 1
Ksandra McKay Posted September 24, 2020 Posted September 24, 2020 3 hours ago, Puffed Smoke said: For the torch, walking from land to water didn't cause the fire to be put out until swimming to a deeper part. While holding the torch and jumping from a leaf/grass into deeper water will put it out. While in the deeper waters, unequipping and equipping the torch again will make it work. So no idea of the intended effect/adjustment for the torch this time. Good to know! I almost drowned when my torch went out and I couldn't see the way out of the tunnel in the ant hill. I made it but just barely. 2
Krushnor Posted September 25, 2020 Author Posted September 25, 2020 Small update - Collecting equipment from backpack will auto re-equip. Haven't tested if you have new gear on or if inventory is full when collecting again though. 1
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