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Connectivity Issues and Rubber Banding


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Hi,

We are able to host multiplayer sessions with friends being able to join but constantly experience extremely high ping and rubber banding issues.

There is a perceptible delay of up to a second when you are not the host of the session (Hosts gameplay is smooth and lag free) - Tried hosting the same save on 4 different connections with the exact same results.
Massive rubber banding issues when trying to complete simple tasks such as cutting down grass, Walking through a base, Hits not registering on enemies and so on.

Is there no way to create a locally hosted server where these issues can be mitigated? 

I feel that this is a fantastic game and truly unique in the genre but the constant high ping and connection issues make the experience horrible for anyone who is not the host.

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Unfortunately not, no way to host a local server atm.  This needs to be addressed ASAP as well I pay for 1 gb of download speed yet I experience all these same issues whenever I am not hosting a server.  Solution play solos I guess until a future patch arrives to stabilize these janky servers.

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Thank you for the tip but I dont believe this is a client side issue but instead server side.

This issue is present on 4 unique setups including different PCs, different Routers and different ISPs
If the issue were isolated to my PC alone I could understand but not matter which of my friends host the issue is still present. Even in scenarios where I have not joined their session. This rules out the possibility of ports being blocked on my end or BGP routing issues.

This is a problem with the Grounded servers.

 

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yeah i have the steam version. I play with a friend who has the Xbox One S as the Host. When I join and start sprinting my character rubber bands pretty hard. I have to spam E  walking in circles to interact and pick up items. Sometimes I find if take off the armour i have stops me from rubber banding. Not every time though.  Sometimes things will disappear on my screen but not host screen such as base items. Often when we are exploring I cant see the host because he his at a different part on my screen, but on the host screen we are right next to each other. I get high ping pretty often. When I place structures for blueprints, the host lags and looses frames.

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