With the end of life note in May you said that no issue would be addressed that wasn't deemed "non-game breaking."
Well this is pretty game breaking.
macOS Catalina ends support for 32-bit apps. Consider me astonished that Deadfire was apparently a 32-bit app in this day and age. (This wasn't clear at all until after the upgrade, at which point it stopped working.)
It's been known since like High Sierra that 32-bit support for OS X was ending. It seems irresponsible to release a product that was doomed to be unplayable shortly after it's end of support cycle. More to the point, Deadfire isn't even released on consoles yet, and it's already broken and unusable for current OS X users.
Right now I'm setting up dual booting, but this should not be considered an acceptable requirement for a game that is not even fully released yet (see again: consoles).
Question
thelee
With the end of life note in May you said that no issue would be addressed that wasn't deemed "non-game breaking."
Well this is pretty game breaking.
macOS Catalina ends support for 32-bit apps. Consider me astonished that Deadfire was apparently a 32-bit app in this day and age. (This wasn't clear at all until after the upgrade, at which point it stopped working.)
It's been known since like High Sierra that 32-bit support for OS X was ending. It seems irresponsible to release a product that was doomed to be unplayable shortly after it's end of support cycle. More to the point, Deadfire isn't even released on consoles yet, and it's already broken and unusable for current OS X users.
Right now I'm setting up dual booting, but this should not be considered an acceptable requirement for a game that is not even fully released yet (see again: consoles).
Edited by thelee4 answers to this question
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