October 25, 20196 yr Please for the love of god, add a way to turn this off. It's a terrible "look". Eyes are not lenses.
October 25, 20196 yr Hello sage, I'll let the team know that this is an issue for you to see if they can do something about it. if you notice any changes, please let me know in this thread as I will be linking it to the report I am making for the devs to use as a reference. Thank you, and sorry for the inconvenience this has been causing.
October 25, 20196 yr In general if possible could you seperate post-processing options? So, you don't have to lower them all using screen effects. That counts for consoles as well. Post Processing settings at least. Edited October 25, 20196 yr by C2B
October 25, 20196 yr Yes, more discrete graphics settings is always a plus. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
October 26, 20196 yr Please make these options available on Xbox as well. An unrelated game, Shadow Warrior 2, had lots of graphical options on the Xbox. That game was a blurry mess until I turned off chromatic aberration, film grain, and depth of field. After that it was much sharper and didn't look like crap anymore.
October 30, 20196 yr Yes, we definitelly need more options. This is awful. Chromatic aberation, DoF, Motion Blur, Postprocessing-AA and others should be switchable.
October 30, 20196 yr 24 minutes ago, jugularis said: Yes, we definitelly need more options. This is awful. Chromatic aberation, DoF, Motion Blur, Postprocessing-AA and others should be switchable. You can turn them off in config file. This is an unreal engine game, so you can pretty much change a lot of things just by editing ini files. Sorry for my bag English.
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