OverlordTJ Posted July 10, 2019 Posted July 10, 2019 Hello Obsidian Entertainment, I'm sure I am not alone when I say I would like to see realistic scope mechanics in OuterWorlds. I hope the developers look at this and take a page from modders books and just make the base game have realistic scopes, which means to me, No-Overlays when looking through scopes, just straight up first-person scope sights without the bloody black box with a dodgy scope artwork in the middle. please please please support me on this one ladies and gents. Much love, OverlordTJ
Wormerine Posted July 10, 2019 Posted July 10, 2019 Entering the thread I assumed it will be about realistic scope of the game, and was about to make a joke about realistic weapons scopes, only to find that the thread is about weapons scopes. 5
daven Posted July 10, 2019 Posted July 10, 2019 Really don't know what to say about this one. You have as much information as the rest of us bud. I have to admit I haven't considered this once pal. nowt
the_ragnarokkr Posted July 13, 2019 Posted July 13, 2019 I'm going to go out on a limb and suggest there will be a 99.9% chance of unrealistic scopes in TOW. It is a sci-fi game, after all. 1 "Too much of the animal disfigures the civilized human being, too much culture makes a sick animal."
Ethics Gradient Posted July 15, 2019 Posted July 15, 2019 I guess there are a bunch of different ways to parse "realistic scopes". If we're just taking about simulating the loss of peripheral vision as the character uses a long-range scope, sure. Black out the screen and minimize the HUD. I'd imagine reflex scopes would leave the UI relatively unchanged due to two-eyed use. But if this is just about scopes in general.... I say bring on the sci-fi weapons! The game is set 250 years in the future, in space, and on multiple planets. It would be immersion-breaking in a whole host of different ways if our space optics behaved in ways comparable to contemporary glass. Projectile vs. Energy Weapons, varying gravities and atmospheric densities; it would be hard for future weapons remain practical without some technological magic assisting the user. We're already on the leading edge of that with TrackingPoint, which automatically calculates range to estimate drop and drag. The future of scopes is already here, and it's got a colorful HUD... and wifi! 1
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