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[Bug] ALL weapons with 2 damage types are using the most resisted damage type, this bug keeps ruining EVERY martial build


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7 answers to this question

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Guest Psychovampiric Shield
Posted

I checked sword and greatsword and both did correct damage type (RTwP mode).

Is it against some particular monster?

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Posted (edited)

You are on TB mode I suspect. Because it works just fine in RTwP mode (except keyword immunity).

69f8QPe.png

 

0 damage...so immune to pierce/slash...am i doing the frost lash damage due to what would have been a damage roll had there not been immunity?

Edited by DiabloStorm
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Posted

Not sure if I understand the question correctly.

 

If you hit an immune enemy the lash is still calculated based on the damage roll. The dmaage gets rolled no matter what (if the enemy has immunity or not). It just doesn't get applied because of immunity. Same as in PoE basically. Example: you could damage Flame Blights with Persistence's raw wounding lash even though Flame Blights were immune to pierce damage.

Deadfire Community Patch: Nexus Mods

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Guest Psychovampiric Shield
Posted (edited)

Skellies in the digsite is the first place I'm noticing it. 

 

Screenshot-2019-03-12-21-23-13.png

 

Skeleton seems fine (again, RTwP), gets slash damage of possible slash or pierce (to which it is immune). If it is not caused by TB mode (but why should it use different damage type resolution mechanism?), something else has to trigger the bug.

Can you share a save?

Edited by Psychovampiric Shield

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