DiabloStorm Posted March 4, 2019 Posted March 4, 2019 Enarat is blind, the dlalogue with her has revealed this....then, why is it she has a visual cone when you're in stealth?
Boeroer Posted March 4, 2019 Posted March 4, 2019 I guess because it's too much hassle to alter the code for that one single NPC kith? Deadfire Community Patch: Nexus Mods
Frak Posted March 5, 2019 Posted March 5, 2019 Same goes for Enoi in the Gullet. Answer is ofc either radar hearing, or that they are Daredevil with radar sense. Nerf Troubadour!
xzar_monty Posted March 5, 2019 Posted March 5, 2019 (edited) Or just preternatural sensory sensitivity as a compensation for visual blindness, which happens. Edited March 5, 2019 by xzar_monty
Boeroer Posted March 5, 2019 Posted March 5, 2019 That's the cone in which they feel changes of atmospheric pressure and movements of the air - with their eyeballs. And in which they can smell you. Better take a shower! 1 Deadfire Community Patch: Nexus Mods
xzar_monty Posted March 5, 2019 Posted March 5, 2019 Incidentally, this whole conversation is a nice example of how logic, realism and such still matter greatly in a world that is completely unrealistic and impossible as a whole. It's a lovely contradictory fact. Tolkien talked about it in his letters, when discussing his fantasy world. 1
DiabloStorm Posted March 5, 2019 Author Posted March 5, 2019 Same goes for Enoi in the Gullet. Answer is ofc either radar hearing, or that they are Daredevil with radar sense. Hearing seems to be determined by the wavy circle around them, I tried to rationalize it that way at first for about .5 seconds until I remembered this
Frak Posted March 5, 2019 Posted March 5, 2019 I'm pretty sure some blind have trained their hearing to the extent, that it can function as a form rudimentary visual radar, when they emit clicking sounds with their mouth. I saw a documentary and stuff. Nerf Troubadour!
Boeroer Posted March 5, 2019 Posted March 5, 2019 Or! It's the cone of their bad breath. It bounces off of you and then they can smell the reflection. 2 Deadfire Community Patch: Nexus Mods
Wormerine Posted March 5, 2019 Posted March 5, 2019 Deadfire falls in this awkward spot between heavily controlled bioware style RPG and a more mechanically consistant Fallout. They added plenty of mechanics, like pickpocketing, better stealth, day and night cycles with scheduling however, all of those are relevant only when the game says they are. Pickpocketing is there, but I am yet to find it useful beyond some very specific quests. Only few NPC and one building changes during day&night. Some NPC do have unique cone of vision (see forgotten Sanctum) and yet, it was not done to other blind NPC if it wasn't part of quest design. That tendency to not go all the way is what makes Deadfire such an odd and disjointed game. 4
Verde Posted March 5, 2019 Posted March 5, 2019 Yeah I'm not sure why some merchants leave and come back but others are there all night.
Woopee Posted March 6, 2019 Posted March 6, 2019 In a kinda similar vein, I noticed that a swashbuckler in Lady Epero's estate runs unerringly to my back line when combat starts despite everyone except one further-up character being in stealth.
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