In my most recent playthrough, I found out that ship combat has an error.
The enemy ship does not do anything during its turn, instead, it just says in the screen that: AI used unrecognized ship combat action.
Looking at the logs, I found this:
IndexOutOfRangeException: Array index is out of range.
at Game.ShipState.IsActionValid (ShipDuelActionType action) [0x00000] in <filename unknown>:0
at Game.ShipDuelState.IsActionValid (ShipDuelParticipant participant, ShipDuelActionType action) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateNewRound (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.Minimax (Game.ShipDuelState state) [0x00000] in <filename unknown>:0
at Game.ShipDuelManager.MinimaxThreadStart (System.Object parameter) [0x00000] in <filename unknown>:0
Question
inanx
In my most recent playthrough, I found out that ship combat has an error.
The enemy ship does not do anything during its turn, instead, it just says in the screen that: AI used unrecognized ship combat action.
Looking at the logs, I found this:
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