@astrolulz: Chanter will go with just about anything. They benefit from multiclassing into active abilities. The Bellower in particular wants Sasha's Singing Scimitar to chain cast Invocations during combat- other than that, they're very flexible. Your invocations are very accurate and have a ton of penetration. And Thelee's comments about Summons is right on the money. If you wanted to pair a Bellower/Ranger, they'd go fine together. Marked for the Hunt is going to give really accurate invocations.
I did some testing this evening to look at durations, using a fighter for ease of use.
15 Intelligence w/ +1 PL:
Level 7 Fighter/Bellower invoking Wurm Summon: ~40 second duration
Level 7 Fighter/No-Sub invoking wurm Summon: ~30 second duration.
Bellower's can call in Reinforcements for a REALLY long time.
In TBM the breakpoints are going to be really noticeable. At 42 second duration, you should have 7 rounds with your summons.
On Bellower Builds (without testing/playthrough):
- Fighter/Monk/Wizard seem like excellent pairs with the bellower, providing something for you to do while you wait for your second volley, and easy access to an Intelligence Inspiration. 10 int is all you'll ever need!
- Druid might be fun. Lots of spell options. There's potential for some elemental themed builds.
- Tactician/Bellower- PBJ. Summons contribute to flanked, which leads to spamming of inspirations.
Edited by mzum, 04 February 2019 - 11:09 PM.